bumping spirv interpreter
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+2
-2
@@ -32,8 +32,8 @@
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// Soft dependencies
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.SPIRV_Interpreter = .{
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.url = "git+https://github.com/Kbz-8/SPIRV-Interpreter#6fbd386ce40286ca9dcf21c994ccc46814fb9b94",
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.hash = "SPIRV_Interpreter-0.0.1-ajmpn0N2CQDo-XU_Lf_Xt140wvHyoxBnzapYANEOgjdH",
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.url = "git+https://github.com/Kbz-8/SPIRV-Interpreter#445bb93296bd6da4a74aa40152aaa779170887cf",
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.hash = "SPIRV_Interpreter-0.0.1-ajmpn113CQDBhtMXf88no5gcMJhlricW5G_rWc7AvRS5",
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.lazy = true,
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},
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//.SPIRV_Interpreter = .{
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@@ -119,6 +119,10 @@ pub fn shaderInvocation(
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const entry = try rt.getEntryPointByName(shader.entry);
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const processed_inputs = allocator.alloc(bool, rt.results.len) catch return SpvRuntimeError.OutOfMemory;
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defer allocator.free(processed_inputs);
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@memset(processed_inputs, false);
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for (0..spv.SPIRV_MAX_OUTPUT_LOCATIONS) |location| {
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for (0..4) |component| {
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var input = fragment_inputs[location][component];
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@@ -134,6 +138,11 @@ pub fn shaderInvocation(
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},
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else => return err,
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};
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if (result_word >= processed_inputs.len)
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return SpvRuntimeError.InvalidSpirV;
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if (processed_inputs[result_word])
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continue;
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processed_inputs[result_word] = true;
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const has_result_value = rt.results[result_word].variant != null;
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const memory_size = if (has_result_value)
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