adding public queue functions and worker base
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@@ -16,9 +16,11 @@ const VulkanAllocator = @import("VulkanAllocator.zig");
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const Instance = @import("Instance.zig");
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const Device = @import("Device.zig");
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const PhysicalDevice = @import("PhysicalDevice.zig");
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const Queue = @import("Queue.zig");
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const DeviceMemory = @import("DeviceMemory.zig");
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const Fence = @import("Fence.zig");
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const PhysicalDevice = @import("PhysicalDevice.zig");
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// This file contains all exported Vulkan entrypoints.
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@@ -80,6 +82,9 @@ const device_pfn_map = std.StaticStringMap(vk.PfnVoidFunction).initComptime(.{
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functionMapEntryPoint("vkMapMemory"),
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functionMapEntryPoint("vkUnmapMemory"),
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functionMapEntryPoint("vkResetFences"),
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functionMapEntryPoint("vkQueueBindSparse"),
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functionMapEntryPoint("vkQueueSubmit"),
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functionMapEntryPoint("vkQueueWaitIdle"),
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functionMapEntryPoint("vkWaitForFences"),
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});
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@@ -389,6 +394,26 @@ pub export fn strollResetFences(p_device: vk.Device, count: u32, p_fences: [*]co
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return .success;
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}
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pub export fn strollQueueBindSparse(p_queue: vk.Queue, count: u32, info: [*]vk.BindSparseInfo, p_fence: vk.Fence) callconv(vk.vulkan_call_conv) vk.Result {
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const queue = Dispatchable(Queue).fromHandleObject(p_queue) catch |err| return toVkResult(err);
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const fence = if (p_fence != .null_handle) NonDispatchable(Fence).fromHandleObject(p_fence) catch |err| return toVkResult(err) else null;
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queue.bindSparse(info[0..count], fence) catch |err| return toVkResult(err);
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return .success;
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}
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pub export fn strollQueueSubmit(p_queue: vk.Queue, count: u32, info: [*]const vk.SubmitInfo, p_fence: vk.Fence) callconv(vk.vulkan_call_conv) vk.Result {
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const queue = Dispatchable(Queue).fromHandleObject(p_queue) catch |err| return toVkResult(err);
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const fence = if (p_fence != .null_handle) NonDispatchable(Fence).fromHandleObject(p_fence) catch |err| return toVkResult(err) else null;
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queue.submit(info[0..count], fence) catch |err| return toVkResult(err);
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return .success;
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}
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pub export fn strollQueueWaitIdle(p_queue: vk.Queue) callconv(vk.vulkan_call_conv) vk.Result {
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const queue = Dispatchable(Queue).fromHandleObject(p_queue) catch |err| return toVkResult(err);
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queue.waitIdle() catch |err| return toVkResult(err);
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return .success;
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}
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pub export fn strollWaitForFences(p_device: vk.Device, count: u32, p_fences: [*]const vk.Fence, waitForAll: vk.Bool32, timeout: u64) callconv(vk.vulkan_call_conv) vk.Result {
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const device = Dispatchable(Device).fromHandleObject(p_device) catch |err| return toVkResult(err);
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const allocator = std.heap.c_allocator;
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