adding public queue functions and worker base
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@@ -8,7 +8,7 @@ const Fence = @import("Fence.zig");
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const Self = @This();
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pub const ObjectType: vk.ObjectType = .queue;
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owner: *const Device,
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owner: *Device,
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family_index: u32,
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index: u32,
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flags: vk.DeviceQueueCreateFlags,
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@@ -16,12 +16,12 @@ flags: vk.DeviceQueueCreateFlags,
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dispatch_table: *const DispatchTable,
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pub const DispatchTable = struct {
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bindSparse: *const fn (*Self, []*const vk.BindSparseInfo, ?*Fence) VkError!void,
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submit: *const fn (*Self, []*const vk.SubmitInfo, ?*Fence) VkError!void,
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bindSparse: *const fn (*Self, []const vk.BindSparseInfo, ?*Fence) VkError!void,
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submit: *const fn (*Self, []const vk.SubmitInfo, ?*Fence) VkError!void,
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waitIdle: *const fn (*Self) VkError!void,
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};
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pub fn init(allocator: std.mem.Allocator, device: *const Device, index: u32, family_index: u32, flags: vk.DeviceQueueCreateFlags) VkError!Self {
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pub fn init(allocator: std.mem.Allocator, device: *Device, index: u32, family_index: u32, flags: vk.DeviceQueueCreateFlags) VkError!Self {
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std.log.scoped(.vkCreateDevice).info("Creating device queue with family index {d} and index {d}", .{ family_index, index });
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_ = allocator;
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return .{
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@@ -33,11 +33,11 @@ pub fn init(allocator: std.mem.Allocator, device: *const Device, index: u32, fam
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};
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}
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pub inline fn bindSparse(self: *Self, info: []*const vk.BindSparseInfo, fence: ?*Fence) VkError!void {
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pub inline fn bindSparse(self: *Self, info: []const vk.BindSparseInfo, fence: ?*Fence) VkError!void {
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try self.dispatch_table.bindSparse(self, info, fence);
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}
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pub inline fn submit(self: *Self, info: []*const vk.SubmitInfo, fence: ?*Fence) VkError!void {
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pub inline fn submit(self: *Self, info: []const vk.SubmitInfo, fence: ?*Fence) VkError!void {
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try self.dispatch_table.submit(self, info, fence);
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}
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