adding public queue functions and worker base
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@@ -2,6 +2,7 @@ const std = @import("std");
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const vk = @import("vulkan");
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const base = @import("base");
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const SoftDevice = @import("SoftDevice.zig");
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const SoftDeviceMemory = @import("SoftDeviceMemory.zig");
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const SoftFence = @import("SoftFence.zig");
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@@ -11,9 +12,11 @@ const Self = @This();
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pub const Interface = base.Queue;
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interface: Interface,
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wait_group: std.Thread.WaitGroup,
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mutex: std.Thread.Mutex,
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worker_mutex: std.Thread.Mutex,
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pub fn create(allocator: std.mem.Allocator, device: *const base.Device, index: u32, family_index: u32, flags: vk.DeviceQueueCreateFlags) VkError!*Interface {
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pub fn create(allocator: std.mem.Allocator, device: *base.Device, index: u32, family_index: u32, flags: vk.DeviceQueueCreateFlags) VkError!*Interface {
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const self = allocator.create(Self) catch return VkError.OutOfHostMemory;
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errdefer allocator.destroy(self);
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@@ -27,7 +30,9 @@ pub fn create(allocator: std.mem.Allocator, device: *const base.Device, index: u
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self.* = .{
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.interface = interface,
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.wait_group = .{},
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.mutex = .{},
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.worker_mutex = .{},
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};
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return &self.interface;
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}
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@@ -37,21 +42,46 @@ pub fn destroy(interface: *Interface, allocator: std.mem.Allocator) VkError!void
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allocator.destroy(self);
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}
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pub fn bindSparse(interface: *Interface, info: []*const vk.BindSparseInfo, fence: ?*base.Fence) VkError!void {
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pub fn bindSparse(interface: *Interface, info: []const vk.BindSparseInfo, fence: ?*base.Fence) VkError!void {
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const self: *Self = @alignCast(@fieldParentPtr("interface", interface));
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_ = self;
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_ = info;
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_ = fence;
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return VkError.FeatureNotPresent;
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}
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pub fn submit(interface: *Interface, info: []*const vk.SubmitInfo, fence: ?*base.Fence) VkError!void {
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const self: *Self = @alignCast(@fieldParentPtr("interface", interface));
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_ = self;
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pub fn submit(interface: *Interface, info: []const vk.SubmitInfo, fence: ?*base.Fence) VkError!void {
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var self: *Self = @alignCast(@fieldParentPtr("interface", interface));
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_ = info;
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_ = fence;
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const Runner = struct {
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fn run(queue: *Self, p_fence: ?*base.Fence) void {
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// Waiting for older submits to finish execution
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queue.worker_mutex.lock();
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defer queue.worker_mutex.unlock();
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// TODO: commands executions
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std.log.debug("Queue execution", .{});
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std.Thread.sleep(1_000_000_000);
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if (p_fence) |fence_obj| {
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fence_obj.signal() catch {};
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}
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}
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};
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self.mutex.lock();
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defer self.mutex.unlock();
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var soft_device: *SoftDevice = @alignCast(@fieldParentPtr("interface", interface.owner));
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soft_device.workers.spawnWg(&self.wait_group, Runner.run, .{ self, fence });
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}
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pub fn waitIdle(interface: *Interface) VkError!void {
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const self: *Self = @alignCast(@fieldParentPtr("interface", interface));
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_ = self;
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self.mutex.lock();
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defer self.mutex.unlock();
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self.wait_group.wait();
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}
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