fixing linter errors
Test / build_and_test (push) Successful in 5m28s
Build / build (push) Successful in 7m26s

This commit is contained in:
2026-07-15 15:39:16 +02:00
parent 1640013546
commit 2375abf688
116 changed files with 563 additions and 354 deletions
-2
View File
@@ -7,7 +7,6 @@ const zm = base.zm;
const blitter = @import("device/blitter.zig");
const Device = base.Device;
const VkError = base.VkError;
const SpvRuntimeError = spv.Runtime.RuntimeError;
@@ -31,7 +30,6 @@ pub threadlocal var current_framebuffer_attachment_count: usize = 0;
const NonDispatchable = base.NonDispatchable;
const ShaderModule = base.ShaderModule;
const SoftDevice = @import("SoftDevice.zig");
const SoftBuffer = @import("SoftBuffer.zig");
const SoftBufferView = @import("SoftBufferView.zig");
const SoftImage = @import("SoftImage.zig");