fixing linter errors
Test / build_and_test (push) Successful in 5m28s
Build / build (push) Successful in 7m26s

This commit is contained in:
2026-07-15 15:39:16 +02:00
parent 1640013546
commit 2375abf688
116 changed files with 563 additions and 354 deletions
+1 -3
View File
@@ -5,8 +5,6 @@ const kmd = @import("kmd.zig");
const VkError = base.VkError;
const FlintDevice = @import("FlintDevice.zig");
const FlintDeviceMemory = @import("FlintDeviceMemory.zig");
const FlintImage = @import("FlintImage.zig");
const MemoryRange = @import("MemoryRange.zig");
@@ -96,7 +94,7 @@ pub fn destroy(interface: *Interface, allocator: std.mem.Allocator) void {
pub fn submitGpuBatch(self: *Self, syncs: []const kmd.SyncDependency) VkError!void {
try self.interface.submit();
defer self.interface.finish() catch {};
defer self.interface.finish() catch @panic("Caught an error while handling an error");
if (self.batch.items.len == 0) return;