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2026-05-06 23:44:13 +02:00

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#!amber
DEVICE_EXTENSION VK_KHR_acceleration_structure
DEVICE_EXTENSION VK_KHR_ray_tracing_pipeline
DEVICE_EXTENSION VK_KHR_buffer_device_address
DEVICE_FEATURE RayTracingPipelineFeaturesKHR.rayTracingPipeline
DEVICE_FEATURE AccelerationStructureFeaturesKHR.accelerationStructure
DEVICE_FEATURE BufferDeviceAddressFeatures.bufferDeviceAddress
SHADER ray_generation raygeneration1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadEXT int payload;
layout(set = 0, binding = 0) uniform accelerationStructureEXT gScene;
void main()
{
float TMin = 0.1;
float TMax = 10;
vec3 Origin = vec3(0, 0, -3);
vec3 Direction = vec3(0, 0, 1);
payload = 0;
traceRayEXT(gScene, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
payload = 1;
traceRayEXT(gScene, gl_RayFlagsTerminateOnFirstHitEXT , 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
}
END
SHADER intersection intersection1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
hitAttributeEXT float hitAttribute;
void main()
{
reportIntersectionEXT(0.6f, gl_HitKindFrontFacingTriangleEXT);
// In case of gl_RayFlagsTerminateOnFirstHitEXT, we should never reach this part of the code,
// even though this would be the closest hit
reportIntersectionEXT(0.5f, gl_HitKindFrontFacingTriangleEXT);
}
END
SHADER closest_hit closesthit1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT int payload;
layout(set = 0, binding = 1, r32f) uniform image1D result;
hitAttributeEXT float hitAttribute;
void main()
{
imageStore(result, payload, vec4(gl_HitTEXT, 0, 0, 0));
}
END
ACCELERATION_STRUCTURE BOTTOM_LEVEL proc_blas
GEOMETRY AABBS
-2.0 -2.0 -2.0 2.0 2.0 2.0
END
END
ACCELERATION_STRUCTURE TOP_LEVEL proc_tlas
BOTTOM_LEVEL_INSTANCE proc_blas
END
END
IMAGE outbuf FORMAT R32_SFLOAT DIM_1D WIDTH 2 FILL 0
PIPELINE raytracing my_rtpipeline
MAX_RAY_PAYLOAD_SIZE 16
MAX_RAY_HIT_ATTRIBUTE_SIZE 8
MAX_RAY_RECURSION_DEPTH 1
BIND ACCELERATION_STRUCTURE proc_tlas DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER outbuf AS storage_image DESCRIPTOR_SET 0 BINDING 1
SHADER_GROUP group_rgen raygeneration1
SHADER_GROUP group_hits intersection1 closesthit1
SHADER_BINDING_TABLE sbt_raygen
group_rgen
END
SHADER_BINDING_TABLE sbt_hit
group_hits
END
END
RUN my_rtpipeline RAYGEN sbt_raygen HIT sbt_hit 2 1 1
EXPECT outbuf IDX 0 EQ 0.5 0.6