#!amber DEVICE_EXTENSION VK_KHR_acceleration_structure DEVICE_EXTENSION VK_KHR_ray_tracing_pipeline DEVICE_EXTENSION VK_KHR_buffer_device_address DEVICE_FEATURE RayTracingPipelineFeaturesKHR.rayTracingPipeline DEVICE_FEATURE AccelerationStructureFeaturesKHR.accelerationStructure DEVICE_FEATURE BufferDeviceAddressFeatures.bufferDeviceAddress SHADER ray_generation raygeneration1 GLSL #version 460 core #extension GL_EXT_ray_tracing : require layout(location = 0) rayPayloadEXT int payload; layout(set = 0, binding = 0) uniform accelerationStructureEXT gScene; void main() { float TMin = 0.1; float TMax = 10; vec3 Origin = vec3(0, 0, -3); vec3 Direction = vec3(0, 0, 1); payload = 0; traceRayEXT(gScene, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0); payload = 1; traceRayEXT(gScene, gl_RayFlagsTerminateOnFirstHitEXT , 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0); } END SHADER intersection intersection1 GLSL #version 460 core #extension GL_EXT_ray_tracing : require hitAttributeEXT float hitAttribute; void main() { reportIntersectionEXT(0.6f, gl_HitKindFrontFacingTriangleEXT); // In case of gl_RayFlagsTerminateOnFirstHitEXT, we should never reach this part of the code, // even though this would be the closest hit reportIntersectionEXT(0.5f, gl_HitKindFrontFacingTriangleEXT); } END SHADER closest_hit closesthit1 GLSL #version 460 core #extension GL_EXT_ray_tracing : require layout(location = 0) rayPayloadInEXT int payload; layout(set = 0, binding = 1, r32f) uniform image1D result; hitAttributeEXT float hitAttribute; void main() { imageStore(result, payload, vec4(gl_HitTEXT, 0, 0, 0)); } END ACCELERATION_STRUCTURE BOTTOM_LEVEL proc_blas GEOMETRY AABBS -2.0 -2.0 -2.0 2.0 2.0 2.0 END END ACCELERATION_STRUCTURE TOP_LEVEL proc_tlas BOTTOM_LEVEL_INSTANCE proc_blas END END IMAGE outbuf FORMAT R32_SFLOAT DIM_1D WIDTH 2 FILL 0 PIPELINE raytracing my_rtpipeline MAX_RAY_PAYLOAD_SIZE 16 MAX_RAY_HIT_ATTRIBUTE_SIZE 8 MAX_RAY_RECURSION_DEPTH 1 BIND ACCELERATION_STRUCTURE proc_tlas DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER outbuf AS storage_image DESCRIPTOR_SET 0 BINDING 1 SHADER_GROUP group_rgen raygeneration1 SHADER_GROUP group_hits intersection1 closesthit1 SHADER_BINDING_TABLE sbt_raygen group_rgen END SHADER_BINDING_TABLE sbt_hit group_hits END END RUN my_rtpipeline RAYGEN sbt_raygen HIT sbt_hit 2 1 1 EXPECT outbuf IDX 0 EQ 0.5 0.6