Files
ScopEngine/Runtime/Includes/Renderer/RenderPasses/PostProcessPass.h
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

29 lines
650 B
C++

#ifndef __SCOP_POST_PROCESS_PASS__
#define __SCOP_POST_PROCESS_PASS__
#include <Renderer/Descriptor.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace Scop
{
class PostProcessPass
{
public:
PostProcessPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
[[nodiscard]] inline Texture& GetProcessTexture() noexcept { return m_render_texture; }
~PostProcessPass() = default;
private:
GraphicPipeline m_pipeline;
Texture m_render_texture;
std::shared_ptr<Shader> p_vertex_shader;
};
}
#endif