#ifndef __SCOP_POST_PROCESS_PASS__ #define __SCOP_POST_PROCESS_PASS__ #include #include #include namespace Scop { class PostProcessPass { public: PostProcessPass() = default; void Init(); void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target); void Destroy(); [[nodiscard]] inline Texture& GetProcessTexture() noexcept { return m_render_texture; } ~PostProcessPass() = default; private: GraphicPipeline m_pipeline; Texture m_render_texture; std::shared_ptr p_vertex_shader; }; } #endif