57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
#ifndef __SCOP_TEXT__
|
|
#define __SCOP_TEXT__
|
|
|
|
#include <Graphics/Font.h>
|
|
#include <Graphics/Mesh.h>
|
|
#include <Renderer/Descriptor.h>
|
|
|
|
namespace Scop
|
|
{
|
|
class Text
|
|
{
|
|
friend class Render2DPass;
|
|
|
|
public:
|
|
Text(std::uint64_t uuid, const std::string& text, std::shared_ptr<Font> font);
|
|
|
|
inline void SetColor(Vec4f color) noexcept { m_color = color; }
|
|
inline void SetPosition(Vec2ui position) noexcept { m_position = position; }
|
|
inline void SetScale(Vec2f scale) noexcept { m_scale = scale; }
|
|
|
|
[[nodiscard]] inline const std::string& GetText() const { return m_text; }
|
|
[[nodiscard]] inline std::shared_ptr<Font> GetFont() const { return p_font; }
|
|
[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
|
|
[[nodiscard]] inline const Vec2ui& GetPosition() const noexcept { return m_position; }
|
|
[[nodiscard]] inline const Vec2f& GetScale() const noexcept { return m_scale; }
|
|
[[nodiscard]] inline std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
|
|
[[nodiscard]] inline std::uint64_t GetUUID() const noexcept { return m_uuid; }
|
|
|
|
virtual ~Text() = default;
|
|
|
|
private:
|
|
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
|
|
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
|
|
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
|
|
{
|
|
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
|
|
}
|
|
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
|
|
{
|
|
p_set->SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
|
|
p_set->Update(frame_index, cmd);
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<DescriptorSet> p_set;
|
|
std::shared_ptr<Mesh> p_mesh;
|
|
std::shared_ptr<Font> p_font;
|
|
std::string m_text;
|
|
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
|
|
Vec2ui m_position = Vec2ui{ 0, 0 };
|
|
Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
|
|
std::uint64_t m_uuid;
|
|
};
|
|
}
|
|
|
|
#endif
|