#ifndef __SCOP_TEXT__ #define __SCOP_TEXT__ #include #include #include namespace Scop { class Text { friend class Render2DPass; public: Text(std::uint64_t uuid, const std::string& text, std::shared_ptr font); inline void SetColor(Vec4f color) noexcept { m_color = color; } inline void SetPosition(Vec2ui position) noexcept { m_position = position; } inline void SetScale(Vec2f scale) noexcept { m_scale = scale; } [[nodiscard]] inline const std::string& GetText() const { return m_text; } [[nodiscard]] inline std::shared_ptr GetFont() const { return p_font; } [[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; } [[nodiscard]] inline const Vec2ui& GetPosition() const noexcept { return m_position; } [[nodiscard]] inline const Vec2f& GetScale() const noexcept { return m_scale; } [[nodiscard]] inline std::shared_ptr GetMesh() const { return p_mesh; } [[nodiscard]] inline std::uint64_t GetUUID() const noexcept { return m_uuid; } virtual ~Text() = default; private: [[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); } [[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); } inline void UpdateDescriptorSet(std::shared_ptr set) { p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType()); } inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) { p_set->SetImage(frame_index, 0, const_cast(p_font->GetTexture())); p_set->Update(frame_index, cmd); } private: std::shared_ptr p_set; std::shared_ptr p_mesh; std::shared_ptr p_font; std::string m_text; Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }; Vec2ui m_position = Vec2ui{ 0, 0 }; Vec2f m_scale = Vec2f{ 1.0f, 1.0f }; std::uint64_t m_uuid; }; } #endif