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Runtime/Includes/Renderer/Memory/Chunk.h
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39
Runtime/Includes/Renderer/Memory/Chunk.h
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#ifndef __SCOP_VULKAN_MEMORY_CHUNK__
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#define __SCOP_VULKAN_MEMORY_CHUNK__
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#include <vector>
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#include <cstdint>
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#include <optional>
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#include <Renderer/Memory/Block.h>
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namespace Scop
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{
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class MemoryChunk
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{
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public:
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MemoryChunk(VkDevice device, VkPhysicalDevice physical, VkDeviceSize size, std::int32_t memory_type_index, bool is_dedicated, std::uint32_t& vram_usage, std::uint32_t& vram_host_visible_usage);
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[[nodiscard]] std::optional<MemoryBlock> Allocate(VkDeviceSize size, VkDeviceSize alignment);
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void Deallocate(const MemoryBlock& block);
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[[nodiscard]] inline bool Has(const MemoryBlock& block) const noexcept { return block.memory == m_memory; }
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[[nodiscard]] inline std::int32_t GetMemoryTypeIndex() const noexcept { return m_memory_type_index; }
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[[nodiscard]] inline bool IsDedicated() const noexcept { return m_is_dedicated; }
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[[nodiscard]] inline void* GetMap() const noexcept { return p_map; }
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[[nodiscard]] inline VkDeviceSize GetSize() const noexcept { return m_size; }
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~MemoryChunk();
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protected:
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std::vector<MemoryBlock> m_blocks;
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VkDevice m_device = VK_NULL_HANDLE;
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VkPhysicalDevice m_physical = VK_NULL_HANDLE;
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VkDeviceMemory m_memory = VK_NULL_HANDLE;
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void* p_map = nullptr;
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VkDeviceSize m_size = 0;
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std::int32_t m_memory_type_index;
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bool m_is_dedicated;
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};
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}
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#endif
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