yes
This commit is contained in:
46
Assets/Shaders/ScreenFragment.nzsl
git.filemode.normal_file
46
Assets/Shaders/ScreenFragment.nzsl
git.filemode.normal_file
@@ -0,0 +1,46 @@
|
||||
[nzsl_version("1.0")]
|
||||
module;
|
||||
|
||||
struct VertOut
|
||||
{
|
||||
[location(0)] uv: vec2[f32]
|
||||
}
|
||||
|
||||
struct FragOut
|
||||
{
|
||||
[location(0)] color: vec4[f32]
|
||||
}
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] u_texture: sampler2D[f32]
|
||||
}
|
||||
|
||||
option approximates_rgb: bool = false;
|
||||
|
||||
fn LinearTosRGB(color: vec3[f32]) -> vec3[f32]
|
||||
{
|
||||
const if(!approximates_rgb)
|
||||
{
|
||||
return select(
|
||||
color > (0.0031308).rrr,
|
||||
1.055 * pow(color, (1.0 / 2.4).rrr) - (0.055).rrr,
|
||||
12.92 * color
|
||||
);
|
||||
}
|
||||
else
|
||||
return pow(color, (1.0 / 2.2).rrr);
|
||||
}
|
||||
|
||||
option gamma_correction: bool = false;
|
||||
|
||||
[entry(frag)]
|
||||
fn main(input: VertOut) -> FragOut
|
||||
{
|
||||
let output: FragOut;
|
||||
const if(gamma_correction)
|
||||
output.color = vec4[f32](LinearTosRGB(u_texture.Sample(input.uv).xyz), 1.0);
|
||||
else
|
||||
output.color = u_texture.Sample(input.uv);
|
||||
return output;
|
||||
}
|
||||
Reference in New Issue
Block a user