Files
ScopEngine/Assets/Shaders/ScreenFragment.nzsl
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

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[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] uv: vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(0), binding(0)] u_texture: sampler2D[f32]
}
option approximates_rgb: bool = false;
fn LinearTosRGB(color: vec3[f32]) -> vec3[f32]
{
const if(!approximates_rgb)
{
return select(
color > (0.0031308).rrr,
1.055 * pow(color, (1.0 / 2.4).rrr) - (0.055).rrr,
12.92 * color
);
}
else
return pow(color, (1.0 / 2.2).rrr);
}
option gamma_correction: bool = false;
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
const if(gamma_correction)
output.color = vec4[f32](LinearTosRGB(u_texture.Sample(input.uv).xyz), 1.0);
else
output.color = u_texture.Sample(input.uv);
return output;
}