Files
SPIRV-Interpreter/example/shader.zig

10 lines
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Zig

const std = @import("std");
const gpu = std.gpu;
extern var frag_color: @Vector(4, f32) addrspace(.output);
export fn main() callconv(.spirv_fragment) void {
gpu.location(&frag_color, 0);
frag_color = .{ 1.0, 1.0, 1.0, 1.0 };
}