153 lines
5.5 KiB
Zig
153 lines
5.5 KiB
Zig
const std = @import("std");
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const sdl3 = @import("sdl3");
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const spv = @import("spv");
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const shader_source = @embedFile("shader.spv");
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const screen_width = 400;
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const screen_height = 240;
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pub fn main() !void {
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{
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//var gpa: std.heap.DebugAllocator(.{}) = .init;
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//defer _ = gpa.deinit();
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const allocator = std.heap.smp_allocator;
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var threaded: std.Io.Threaded = .init(allocator, .{
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.async_limit = @enumFromInt(screen_height),
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});
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defer threaded.deinit();
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const io = threaded.io();
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defer sdl3.shutdown();
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const init_flags = sdl3.InitFlags{ .video = true, .events = true };
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try sdl3.init(init_flags);
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defer sdl3.quit(init_flags);
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const window = try sdl3.video.Window.init("Hello triangle", screen_width, screen_height, .{});
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defer window.deinit();
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const surface = try window.getSurface();
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var module = try spv.Module.init(allocator, @ptrCast(@alignCast(shader_source)), .{});
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defer module.deinit(allocator);
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const fragment_count = screen_height * screen_width;
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const batch_size = switch (threaded.async_limit) {
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.nothing => 1,
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.unlimited => std.Thread.getCpuCount() catch 1, // If we cannot get the CPU count, fallback on single runtime
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else => |count| @intFromEnum(count),
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};
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const runners: []Runner = try allocator.alloc(Runner, batch_size);
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defer {
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for (runners) |*runner| {
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runner.rt.deinit(allocator);
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}
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allocator.free(runners);
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}
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for (runners) |*runner| {
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var rt = try spv.Runtime.init(allocator, &module, undefined);
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runner.* = .{
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.allocator = allocator,
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.surface = surface,
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.rt = rt,
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.entry = try rt.getEntryPointByName("main"),
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.color = try rt.getResultByName("color"),
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.time = try rt.getResultByName("time"),
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.pos = try rt.getResultByName("pos"),
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.res = try rt.getResultByName("res"),
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.invocation_count = fragment_count,
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.batch_size = batch_size,
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};
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}
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const timer = std.Io.Timestamp.now(io, .real);
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var wg: std.Io.Group = .init;
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var quit = false;
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while (!quit) {
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try surface.clear(.{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 });
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while (sdl3.events.poll()) |event|
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switch (event) {
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.quit => quit = true,
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.terminating => quit = true,
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else => {},
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};
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{
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try surface.lock();
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defer surface.unlock();
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const pixel_map: [*]u32 = @as([*]u32, @ptrCast(@alignCast((surface.getPixels() orelse return).ptr)));
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const duration = timer.untilNow(io, .real);
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const delta: f32 = @as(f32, @floatFromInt(duration.toNanoseconds())) / std.time.ns_per_s;
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for (0..@min(batch_size, fragment_count)) |batch_id| {
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wg.async(io, Runner.runWrapper, .{ &runners[batch_id], batch_id, pixel_map, delta });
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}
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try wg.await(io);
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}
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try window.updateSurface();
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}
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}
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std.log.info("Successfully executed", .{});
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}
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const Runner = struct {
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const Self = @This();
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allocator: std.mem.Allocator,
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surface: sdl3.surface.Surface,
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rt: spv.Runtime,
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entry: spv.SpvWord,
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color: spv.SpvWord,
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time: spv.SpvWord,
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pos: spv.SpvWord,
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res: spv.SpvWord,
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invocation_count: usize,
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batch_size: usize,
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fn runWrapper(self: *Self, batch_id: usize, pixel_map: [*]u32, timer: f32) void {
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@call(.always_inline, Self.run, .{ self, batch_id, pixel_map, timer }) catch |err| {
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std.log.err("{s}", .{@errorName(err)});
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if (@errorReturnTrace()) |trace| {
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std.debug.dumpErrorReturnTrace(trace);
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}
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std.process.abort();
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};
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}
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fn run(self: *Self, batch_id: usize, pixel_map: [*]u32, timer: f32) !void {
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var rt = self.rt; // Copy to avoid pointer access of `self` at runtime. Okay as Runtime contains only pointers and trivially copyable fields
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var output: [4]f32 = undefined;
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var invocation_index: usize = batch_id;
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while (invocation_index < self.invocation_count) : (invocation_index += self.batch_size) {
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const y = @divTrunc(invocation_index, screen_width);
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const x = @mod(invocation_index, screen_width);
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try rt.writeInput(std.mem.asBytes(&timer), self.time);
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try rt.writeInput(std.mem.asBytes(&[_]f32{ @floatFromInt(screen_width), @floatFromInt(screen_height) }), self.res);
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try rt.writeInput(std.mem.asBytes(&[_]f32{ @floatFromInt(x), @floatFromInt(y) }), self.pos);
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try rt.callEntryPoint(self.allocator, self.entry);
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try rt.readOutput(std.mem.asBytes(output[0..]), self.color);
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const rgba = self.surface.mapRgba(
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@intCast(std.math.clamp(@as(i32, @intFromFloat(output[0] * 255.0)), 0, 255)),
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@intCast(std.math.clamp(@as(i32, @intFromFloat(output[1] * 255.0)), 0, 255)),
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@intCast(std.math.clamp(@as(i32, @intFromFloat(output[2] * 255.0)), 0, 255)),
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@intCast(std.math.clamp(@as(i32, @intFromFloat(output[3] * 255.0)), 0, 255)),
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);
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pixel_map[invocation_index] = rgba.value;
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}
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}
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};
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