fixing shader execution
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# SPIR-V Interpreter <a href="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions?workflows=build.yml"><img src="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions/workflows/build.yml/badge.svg"></a> <a href="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions?workflows=test.yml"><img src="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions/workflows/test.yml/badge.svg"></a>
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A small footprint SPIR-V interpreter with zero dependencies to execute SPIR-V shaders on the CPU. It is designed to be used with multiple runtimes concurrently.
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A small footprint SPIR-V interpreter to execute SPIR-V shaders on the CPU. It is designed to be used with multiple runtimes concurrently.
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```zig
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const std = @import("std");
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