fixing shader execution
This commit is contained in:
@@ -1,6 +1,6 @@
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# SPIR-V Interpreter <a href="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions?workflows=build.yml"><img src="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions/workflows/build.yml/badge.svg"></a> <a href="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions?workflows=test.yml"><img src="https://git.kbz8.me/kbz_8/SPIRV-Interpreter/actions/workflows/test.yml/badge.svg"></a>
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A small footprint SPIR-V interpreter with zero dependencies to execute SPIR-V shaders on the CPU. It is designed to be used with multiple runtimes concurrently.
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A small footprint SPIR-V interpreter to execute SPIR-V shaders on the CPU. It is designed to be used with multiple runtimes concurrently.
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```zig
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const std = @import("std");
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@@ -12,6 +12,9 @@ pub fn build(b: *std.Build) void {
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.optimize = optimize,
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});
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const zmath = b.dependency("zmath", .{});
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mod.addImport("zmath", zmath.module("root"));
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const pretty = b.dependency("pretty", .{ .target = target, .optimize = optimize });
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mod.addImport("pretty", pretty.module("pretty"));
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@@ -2,6 +2,10 @@
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.name = .SPIRV_Interpreter,
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.version = "0.0.1",
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.dependencies = .{
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.zmath = .{
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.url = "git+https://github.com/zig-gamedev/zmath.git#3a5955b2b72cd081563fbb084eff05bffd1e3fbb",
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.hash = "zmath-0.11.0-dev-wjwivdMsAwD-xaLj76YHUq3t9JDH-X16xuMTmnDzqbu2",
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},
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.pretty = .{ // For debugging purposes
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.url = "git+https://github.com/Kbz-8/pretty#117674465efd4d07d5ae9d9d8ca59c2c323a65ba",
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.hash = "pretty-0.10.6-Tm65r99UAQDEJMgZysD10qE8dinBHr064fPM6YkxVPfB",
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@@ -4,8 +4,8 @@ const spv = @import("spv");
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const shader_source = @embedFile("shader.spv");
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const screen_width = 200;
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const screen_height = 200;
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const screen_width = 480;
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const screen_height = 240;
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pub fn main() !void {
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{
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@@ -50,9 +50,7 @@ pub fn main() !void {
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}
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var thread_pool: std.Thread.Pool = undefined;
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try thread_pool.init(.{
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.allocator = allocator,
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});
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try thread_pool.init(.{ .allocator = allocator });
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var timer = try std.time.Timer.start();
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@@ -73,15 +71,15 @@ pub fn main() !void {
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const pixel_map: [*]u32 = @as([*]u32, @ptrCast(@alignCast((surface.getPixels() orelse return).ptr)));
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const delta: f32 = @as(f32, @floatFromInt(timer.read())) / std.time.ns_per_s;
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var frame_timer = try std.time.Timer.start();
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defer {
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const ns = frame_timer.lap();
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const ms = @as(f32, @floatFromInt(ns)) / std.time.ns_per_s;
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std.log.info("Took {d:.3}s - {d:.3}fps to render", .{ ms, 1.0 / ms });
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std.log.info("Took {d:.3}s - {d:.3}fps to render {d:.2}", .{ ms, 1.0 / ms, delta });
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}
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const delta: f32 = @as(f32, @floatFromInt(timer.read())) / std.time.ns_per_s;
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var wait_group: std.Thread.WaitGroup = .{};
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for (0..screen_height) |y| {
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const runner = &runner_cache.items[y];
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@@ -131,10 +129,10 @@ const Runner = struct {
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try rt.readOutput(f32, output[0..], self.color);
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const rgba = self.surface.mapRgba(
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@truncate(@as(u32, @intFromFloat(output[0] * 255.0))),
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@truncate(@as(u32, @intFromFloat(output[1] * 255.0))),
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@truncate(@as(u32, @intFromFloat(output[2] * 255.0))),
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@truncate(@as(u32, @intFromFloat(output[3] * 255.0))),
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@intCast(@max(@min(@as(i32, @intFromFloat(output[0] * 255.0)), 255), 0)),
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@intCast(@max(@min(@as(i32, @intFromFloat(output[1] * 255.0)), 255), 0)),
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@intCast(@max(@min(@as(i32, @intFromFloat(output[2] * 255.0)), 255), 0)),
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@intCast(@max(@min(@as(i32, @intFromFloat(output[3] * 255.0)), 255), 0)),
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);
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pixel_map[(y * self.surface.getWidth()) + x] = rgba.value;
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6
example/mangohud.conf
git.filemode.normal_file
6
example/mangohud.conf
git.filemode.normal_file
@@ -0,0 +1,6 @@
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gpu_stats=0
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font_size=16
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resolution
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hud_compact
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background_alpha=0
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width=140
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@@ -16,16 +16,16 @@ struct FragOut
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[entry(frag)]
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fn main(input: FragIn) -> FragOut
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{
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const I: i32 = 32;
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const I: i32 = 128;
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const A: f32 = 7.5;
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const MA: f32 = 20.0;
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const MA: f32 = 100.0;
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const MI: f32 = 0.001;
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let uv0 = input.pos / input.res * 2.0 - vec2[f32](1.0, 1.0);
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let uv = vec2[f32](uv0.x * (input.res.x / input.res.y), uv0.y);
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let col = vec3[f32](0.0, 0.0, 0.0);
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let ro = vec3[f32](0.0, 0.0, -2.0);
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let col = vec3[f32](0.0, 0.0, 0.0);
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let ro = vec3[f32](0.0, 0.0, -2.0);
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let rd = vec3[f32](uv.x, uv.y, 1.0);
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let dt = 0.0;
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let ds = 0.0;
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Binary file not shown.
@@ -55,11 +55,11 @@ Schema: 0
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%29 = OpConstant %3 f32(0.2)
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%30 = OpConstant %3 f32(4)
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%31 = OpTypePointer StorageClass(Function) %6
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%32 = OpConstant %6 i32(32)
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%32 = OpConstant %6 i32(128)
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%33 = OpTypeBool
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%34 = OpConstant %3 f32(0.001)
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%35 = OpConstant %3 f32(0.35)
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%36 = OpConstant %3 f32(20)
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%36 = OpConstant %3 f32(100)
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%37 = OpConstant %3 f32(0.15)
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%38 = OpConstant %3 f32(0.05)
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%39 = OpConstant %3 f32(1.15)
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@@ -16,24 +16,24 @@ struct FragOut
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[entry(frag)]
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fn main(input: FragIn) -> FragOut
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{
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const I: i32 = 128;
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const I: i32 = 32;
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const A: f32 = 7.5;
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const MA: f32 = 100.0;
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const MA: f32 = 2.0;
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const MI: f32 = 0.001;
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let uv0 = input.pos / input.res * 2.0 - vec2[f32](1.0, 1.0);
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let uv = vec2[f32](uv0.x * (input.res.x / input.res.y), uv0.y);
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let col = vec3[f32](0.0, 0.0, 0.0);
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let ro = vec3[f32](0.0, 0.0, -2.0);
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let rd = vec3[f32](uv.x, uv.y, 1.0);
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let col = vec4[f32](0.0, 0.0, 0.0, 0.0);
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let ro = vec4[f32](0.0, 0.0, -2.0, 0.0);
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let rd = vec4[f32](uv.x, uv.y, 1.0, 0.0);
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let dt = 0.0;
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let ds = 0.0;
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let dm = -1.0;
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let p = ro;
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let c = vec3[f32](0.0, 0.0, 0.0);
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let c = vec4[f32](0.0, 0.0, 0.0, 0.0);
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let l = vec3[f32](0.0, sin(input.time * 0.2) * 4.0, cos(input.time * 0.2) * 4.0);
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let l = vec4[f32](0.0, sin(input.time * 0.2) * 4.0, cos(input.time * 0.2) * 4.0, 0.0);
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for i in 0 -> I
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{
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@@ -46,26 +46,23 @@ fn main(input: FragIn) -> FragOut
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if (ds <= MI)
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{
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let value = max(dot(normalize(c - p), normalize(p - l)) - 0.35, 0.0);
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col = vec3[f32](value, value, value);
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let value = max(dot(normalize(c - p), normalize(p - l)), 0.0);
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col = vec4[f32](value, value, value, 1.0);
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break;
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}
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if (ds >= MA)
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{
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if (dot(normalize(rd), normalize(l - ro)) <= 1.0)
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if (dot(normalize(rd), normalize(l - ro)) < 1.0)
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{
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let value = max(dot(normalize(rd), normalize(l - ro)) + 0.15, 0.05)/ 1.15 * (1.0 - dm * A);
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col = vec3[f32](value, value, value);
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let value = max(dot(normalize(rd), normalize(l - ro)) + 0.15, 0.0) / 1.15 * max(1.0 - dm * A, 0.0);
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col = vec4[f32](value, value, value, 1.0);
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}
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break;
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}
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}
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//if (col == vec3[f32](0.0, 0.0, 0.0))
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// discard;
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let output: FragOut;
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output.color = vec4[f32](col.x, col.y, col.z, 1.0);
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output.color = col;
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return output;
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}
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@@ -2,6 +2,7 @@ const std = @import("std");
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const spv = @import("../spv.zig");
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const ext = @import("GLSL_std_450.zig");
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const opc = @import("../opcodes.zig");
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const zm = @import("zmath");
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const Module = @import("../Module.zig");
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const Runtime = @import("../Runtime.zig");
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@@ -72,11 +73,23 @@ pub var runtime_dispatcher = [_]?OpCodeExtFunc{null} ** ext.GLSLOpMaxValue;
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pub fn initRuntimeDispatcher() void {
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// zig fmt: off
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Ceil)] = MathEngine(.Float, .Ceil).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Cos)] = MathEngine(.Float, .Cos).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Exp)] = MathEngine(.Float, .Exp).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Exp2)] = MathEngine(.Float, .Exp2).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.FAbs)] = MathEngine(.Float, .FAbs).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.FMax)] = MathEngine(.Float, .FMax).opDoubleOperators;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Floor)] = MathEngine(.Float, .Floor).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Length)] = opLength;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Log)] = MathEngine(.Float, .Log).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Log2)] = MathEngine(.Float, .Log2).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Normalize)] = opNormalize;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Round)] = MathEngine(.Float, .Round).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.SAbs)] = MathEngine(.SInt, .SAbs).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Sin)] = MathEngine(.Float, .Sin).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Sqrt)] = MathEngine(.Float, .Sqrt).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Tan)] = MathEngine(.Float, .Tan).opSingleOperator;
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runtime_dispatcher[@intFromEnum(ext.GLSLOp.Trunc)] = MathEngine(.Float, .Trunc).opSingleOperator;
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// zig fmt: on
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}
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@@ -92,8 +105,20 @@ fn MathEngine(comptime T: ValueType, comptime Op: MathOp) type {
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const operator = struct {
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fn operation(comptime TT: type, x: TT) RuntimeError!TT {
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return switch (Op) {
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.Sin => @sin(x),
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.Ceil => @ceil(x),
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.Cos => @cos(x),
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.Exp => @exp(x),
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.Exp2 => @exp2(x),
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.FAbs => @abs(x),
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.Floor => @floor(x),
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.Log => @log(x),
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.Log2 => @log2(x),
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.Round => @round(x),
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.SAbs => if (comptime @typeInfo(TT) == .int) @intCast(@abs(x)) else return RuntimeError.InvalidSpirV,
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.Sin => @sin(x),
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.Sqrt => @sqrt(x),
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.Tan => @tan(x),
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.Trunc => @trunc(x),
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else => RuntimeError.InvalidSpirV,
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};
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}
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@@ -166,12 +191,6 @@ fn MathEngine(comptime T: ValueType, comptime Op: MathOp) type {
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else => return RuntimeError.InvalidSpirV,
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}
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}
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inline fn applySIMDVector(comptime ElemT: type, comptime N: usize, d: *@Vector(N, ElemT), l: *const @Vector(N, ElemT), r: *const @Vector(N, ElemT)) RuntimeError!void {
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inline for (0..N) |i| {
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d[i] = try operation(ElemT, l[i], r[i]);
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}
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}
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};
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switch (dst.*) {
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@@ -181,17 +200,17 @@ fn MathEngine(comptime T: ValueType, comptime Op: MathOp) type {
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try operator.applyScalar(lane_bits, d_lane, &l_lane, &r_lane);
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},
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.Vector4f32 => |*d| try operator.applySIMDVector(f32, 4, d, &lhs.Vector4f32, &rhs.Vector4f32),
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.Vector3f32 => |*d| try operator.applySIMDVector(f32, 3, d, &lhs.Vector3f32, &rhs.Vector3f32),
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.Vector2f32 => |*d| try operator.applySIMDVector(f32, 2, d, &lhs.Vector2f32, &rhs.Vector2f32),
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.Vector4f32 => |*d| d.* = try operator.operation(@Vector(4, f32), lhs.Vector4f32, rhs.Vector4f32),
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.Vector3f32 => |*d| d.* = try operator.operation(@Vector(3, f32), lhs.Vector3f32, rhs.Vector3f32),
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.Vector2f32 => |*d| d.* = try operator.operation(@Vector(2, f32), lhs.Vector2f32, rhs.Vector2f32),
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.Vector4i32 => |*d| try operator.applySIMDVector(i32, 4, d, &lhs.Vector4i32, &rhs.Vector4i32),
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.Vector3i32 => |*d| try operator.applySIMDVector(i32, 3, d, &lhs.Vector3i32, &rhs.Vector3i32),
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.Vector2i32 => |*d| try operator.applySIMDVector(i32, 2, d, &lhs.Vector2i32, &rhs.Vector2i32),
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.Vector4i32 => |*d| d.* = try operator.operation(@Vector(4, i32), lhs.Vector4i32, rhs.Vector4i32),
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.Vector3i32 => |*d| d.* = try operator.operation(@Vector(3, i32), lhs.Vector3i32, rhs.Vector3i32),
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.Vector2i32 => |*d| d.* = try operator.operation(@Vector(2, i32), lhs.Vector2i32, rhs.Vector2i32),
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.Vector4u32 => |*d| try operator.applySIMDVector(u32, 4, d, &lhs.Vector4u32, &rhs.Vector4u32),
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.Vector3u32 => |*d| try operator.applySIMDVector(u32, 3, d, &lhs.Vector3u32, &rhs.Vector3u32),
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.Vector2u32 => |*d| try operator.applySIMDVector(u32, 2, d, &lhs.Vector2u32, &rhs.Vector2u32),
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.Vector4u32 => |*d| d.* = try operator.operation(@Vector(4, u32), lhs.Vector4u32, rhs.Vector4u32),
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.Vector3u32 => |*d| d.* = try operator.operation(@Vector(3, u32), lhs.Vector3u32, rhs.Vector3u32),
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.Vector2u32 => |*d| d.* = try operator.operation(@Vector(2, u32), lhs.Vector2u32, rhs.Vector2u32),
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else => return RuntimeError.InvalidSpirV,
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}
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@@ -199,12 +218,6 @@ fn MathEngine(comptime T: ValueType, comptime Op: MathOp) type {
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};
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}
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inline fn sumSIMDVector(comptime ElemT: type, comptime N: usize, d: *ElemT, v: *const @Vector(N, ElemT)) void {
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inline for (0..N) |i| {
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d.* += v[i];
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}
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}
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fn opLength(_: std.mem.Allocator, target_type_id: SpvWord, id: SpvWord, _: SpvWord, rt: *Runtime) RuntimeError!void {
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const target_type = (try rt.results[target_type_id].getVariant()).Type;
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const dst = try rt.results[id].getValue();
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@@ -219,9 +232,18 @@ fn opLength(_: std.mem.Allocator, target_type_id: SpvWord, id: SpvWord, _: SpvWo
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if (bits == 32) { // More likely to be SIMD if f32
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switch (src.*) {
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.Vector4f32 => |src_vec| sumSIMDVector(f32, 4, &sum, &src_vec),
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.Vector3f32 => |src_vec| sumSIMDVector(f32, 3, &sum, &src_vec),
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.Vector2f32 => |src_vec| sumSIMDVector(f32, 2, &sum, &src_vec),
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.Vector4f32 => |src_vec| {
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d_field.* = zm.length4(src_vec)[0];
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return;
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},
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.Vector3f32 => |src_vec| {
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d_field.* = zm.length3(zm.f32x4(src_vec[0], src_vec[1], src_vec[2], 0.0))[0];
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return;
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},
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.Vector2f32 => |src_vec| {
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d_field.* = zm.length2(zm.f32x4(src_vec[0], src_vec[1], 0.0, 0.0))[0];
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return;
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},
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else => {},
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}
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}
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@@ -237,7 +259,6 @@ fn opLength(_: std.mem.Allocator, target_type_id: SpvWord, id: SpvWord, _: SpvWo
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const s_field = try getValuePrimitiveField(.Float, bits, s_lane);
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sum += s_field.*;
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},
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.Vector4f32, .Vector3f32, .Vector2f32 => {},
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else => return RuntimeError.InvalidSpirV,
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}
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@@ -256,17 +277,31 @@ fn opNormalize(_: std.mem.Allocator, target_type_id: SpvWord, id: SpvWord, _: Sp
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switch (lane_bits) {
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inline 16, 32, 64 => |bits| {
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var sum: std.meta.Float(bits) = 0.0;
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||||
if (bits == 32) { // More likely to be SIMD if f32
|
||||
switch (src.*) {
|
||||
.Vector4f32 => |src_vec| sumSIMDVector(f32, 4, &sum, &src_vec),
|
||||
.Vector3f32 => |src_vec| sumSIMDVector(f32, 3, &sum, &src_vec),
|
||||
.Vector2f32 => |src_vec| sumSIMDVector(f32, 2, &sum, &src_vec),
|
||||
.Vector4f32 => |src_vec| {
|
||||
dst.Vector4f32 = zm.normalize4(src_vec);
|
||||
return;
|
||||
},
|
||||
.Vector3f32 => |src_vec| {
|
||||
const normed = zm.normalize3(zm.f32x4(src_vec[0], src_vec[1], src_vec[2], 0.0));
|
||||
dst.Vector3f32[0] = normed[0];
|
||||
dst.Vector3f32[1] = normed[1];
|
||||
dst.Vector3f32[2] = normed[2];
|
||||
return;
|
||||
},
|
||||
.Vector2f32 => |src_vec| {
|
||||
const normed = zm.normalize2(zm.f32x4(src_vec[0], src_vec[1], 0.0, 0.0));
|
||||
dst.Vector2f32[0] = normed[0];
|
||||
dst.Vector2f32[1] = normed[1];
|
||||
return;
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
||||
var sum: std.meta.Float(bits) = 0.0;
|
||||
|
||||
switch (src.*) {
|
||||
.Float => {
|
||||
const s_field = try getValuePrimitiveField(.Float, bits, src);
|
||||
@@ -276,34 +311,17 @@ fn opNormalize(_: std.mem.Allocator, target_type_id: SpvWord, id: SpvWord, _: Sp
|
||||
const s_field = try getValuePrimitiveField(.Float, bits, s_lane);
|
||||
sum += s_field.*;
|
||||
},
|
||||
.Vector4f32, .Vector3f32, .Vector2f32 => {},
|
||||
else => return RuntimeError.InvalidSpirV,
|
||||
}
|
||||
|
||||
sum = @sqrt(sum);
|
||||
|
||||
if (bits == 32) {
|
||||
switch (dst.*) {
|
||||
.Vector4f32 => |*dst_vec| inline for (0..4) |i| {
|
||||
dst_vec[i] = src.Vector4f32[i] / sum;
|
||||
},
|
||||
.Vector3f32 => |*dst_vec| inline for (0..3) |i| {
|
||||
dst_vec[i] = src.Vector3f32[i] / sum;
|
||||
},
|
||||
.Vector2f32 => |*dst_vec| inline for (0..2) |i| {
|
||||
dst_vec[i] = src.Vector2f32[i] / sum;
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
||||
switch (dst.*) {
|
||||
.Vector => |dst_vec| for (dst_vec, src.Vector) |*d_lane, *s_lane| {
|
||||
const d_field = try getValuePrimitiveField(.Float, bits, d_lane);
|
||||
const s_field = try getValuePrimitiveField(.Float, bits, s_lane);
|
||||
d_field.* = s_field.* / sum;
|
||||
},
|
||||
.Vector4f32, .Vector3f32, .Vector2f32 => {},
|
||||
else => return RuntimeError.InvalidSpirV,
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//! A small footprint SPIR-V interpreter with zero dependencies to execute SPIR-V shaders on the CPU. It is designed to be used with multiple runtimes concurrently.
|
||||
//! A small footprint SPIR-V interpreter to execute SPIR-V shaders on the CPU. It is designed to be used with multiple runtimes concurrently.
|
||||
//!
|
||||
//! ```zig
|
||||
//! const std = @import("std");
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
const std = @import("std");
|
||||
const spv = @import("spv.zig");
|
||||
const zm = @import("zmath");
|
||||
|
||||
const GLSL_std_450 = @import("GLSL_std_450/opcodes.zig");
|
||||
|
||||
@@ -1141,14 +1142,14 @@ fn opDot(_: std.mem.Allocator, _: SpvWord, rt: *Runtime) RuntimeError!void {
|
||||
else => return RuntimeError.InvalidSpirV,
|
||||
}
|
||||
},
|
||||
.Vector4f32 => |*vec| inline for (0..4) |i| {
|
||||
value.Float.float32 += vec[i] * op2_value.Vector4f32[i];
|
||||
.Vector4f32 => |vec| value.Float.float32 = zm.dot4(vec, op2_value.Vector4f32)[0],
|
||||
.Vector3f32 => |vec| {
|
||||
const op2_vec = op2_value.Vector3f32;
|
||||
value.Float.float32 = zm.dot3(zm.f32x4(vec[0], vec[1], vec[2], 0.0), zm.f32x4(op2_vec[0], op2_vec[1], op2_vec[2], 0.0))[0];
|
||||
},
|
||||
.Vector3f32 => |*vec| inline for (0..3) |i| {
|
||||
value.Float.float32 += vec[i] * op2_value.Vector3f32[i];
|
||||
},
|
||||
.Vector2f32 => |*vec| inline for (0..2) |i| {
|
||||
value.Float.float32 += vec[i] * op2_value.Vector2f32[i];
|
||||
.Vector2f32 => |vec| {
|
||||
const op2_vec = op2_value.Vector2f32;
|
||||
value.Float.float32 = zm.dot2(zm.f32x4(vec[0], vec[1], 0.0, 0.0), zm.f32x4(op2_vec[0], op2_vec[1], 0.0, 0.0))[0];
|
||||
},
|
||||
else => return RuntimeError.InvalidSpirV,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user