Files
Pulse/Sources/Backends/OpenGL/OpenGLBuffer.c
2025-11-15 16:33:36 +01:00

90 lines
3.7 KiB
C

// Copyright (C) 2025 kbz_8
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <string.h>
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "OpenGLBuffer.h"
#include "OpenGLDevice.h"
#include "OpenGLCommandList.h"
PulseBuffer OpenGLCreateBuffer(PulseDevice device, const PulseBufferCreateInfo* create_infos)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
PulseBufferHandler* buffer = (PulseBufferHandler*)calloc(1, sizeof(PulseBufferHandler));
PULSE_CHECK_ALLOCATION_RETVAL(buffer, PULSE_NULL_HANDLE);
OpenGLBuffer* opengl_buffer = (OpenGLBuffer*)calloc(1, sizeof(OpenGLBuffer));
PULSE_CHECK_ALLOCATION_RETVAL(opengl_buffer, PULSE_NULL_HANDLE);
buffer->device = device;
buffer->driver_data = opengl_buffer;
buffer->size = create_infos->size;
buffer->usage = create_infos->usage;
void* data = calloc(1, create_infos->size);
PULSE_CHECK_ALLOCATION_RETVAL(data, PULSE_NULL_HANDLE);
opengl_device->glGenBuffers(device, 1, &opengl_buffer->buffer);
opengl_device->glBindBuffer(device, GL_SHADER_STORAGE_BUFFER, opengl_buffer->buffer);
opengl_device->glBufferData(device, GL_SHADER_STORAGE_BUFFER, create_infos->size, data, GL_DYNAMIC_COPY);
free(data);
return buffer;
}
bool OpenGLMapBuffer(PulseBuffer buffer, PulseMapMode mode, void** data)
{
OpenGLBuffer* opengl_buffer = OPENGL_RETRIEVE_DRIVER_DATA_AS(buffer, OpenGLBuffer*);
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(buffer->device, OpenGLDevice*);
opengl_device->glBindBuffer(buffer->device, GL_SHADER_STORAGE_BUFFER, opengl_buffer->buffer);
*data = opengl_device->glMapBufferRange(buffer->device, GL_SHADER_STORAGE_BUFFER, 0, buffer->size, mode == PULSE_MAP_READ ? GL_MAP_READ_BIT : GL_MAP_WRITE_BIT);
return *data != PULSE_NULLPTR;
}
void OpenGLUnmapBuffer(PulseBuffer buffer)
{
OpenGLBuffer* opengl_buffer = OPENGL_RETRIEVE_DRIVER_DATA_AS(buffer, OpenGLBuffer*);
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(buffer->device, OpenGLDevice*);
opengl_device->glBindBuffer(buffer->device, GL_SHADER_STORAGE_BUFFER, opengl_buffer->buffer);
opengl_device->glUnmapBuffer(buffer->device, GL_SHADER_STORAGE_BUFFER);
}
bool OpenGLCopyBufferToBuffer(PulseCommandList cmd, const PulseBufferRegion* src, const PulseBufferRegion* dst)
{
OpenGLCommand command = { 0 };
command.type = OPENGL_COMMAND_COPY_BUFFER_TO_BUFFER;
command.CopyBufferToBuffer.src = (PulseBufferRegion*)malloc(sizeof(PulseBufferRegion));
command.CopyBufferToBuffer.dst = (PulseBufferRegion*)malloc(sizeof(PulseBufferRegion));
memcpy((void*)command.CopyBufferToBuffer.src, src, sizeof(PulseBufferRegion));
memcpy((void*)command.CopyBufferToBuffer.dst, dst, sizeof(PulseBufferRegion));
OpenGLQueueCommand(cmd, command);
return true;
}
bool OpenGLCopyBufferToImage(PulseCommandList cmd, const PulseBufferRegion* src, const PulseImageRegion* dst)
{
OpenGLCommand command = { 0 };
command.type = OPENGL_COMMAND_COPY_BUFFER_TO_IMAGE;
command.CopyBufferToImage.src = (PulseBufferRegion*)malloc(sizeof(PulseBufferRegion));
command.CopyBufferToImage.dst = (PulseImageRegion*)malloc(sizeof(PulseImageRegion));
memcpy((void*)command.CopyBufferToImage.src, src, sizeof(PulseBufferRegion));
memcpy((void*)command.CopyBufferToImage.dst, dst, sizeof(PulseImageRegion));
OpenGLQueueCommand(cmd, command);
return true;
}
void OpenGLDestroyBuffer(PulseDevice device, PulseBuffer buffer)
{
OpenGLBuffer* opengl_buffer = OPENGL_RETRIEVE_DRIVER_DATA_AS(buffer, OpenGLBuffer*);
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
opengl_device->glDeleteBuffers(device, 1, &opengl_buffer->buffer);
free(opengl_buffer);
free(buffer);
}