Files
Pulse/Sources/Backends/Metal/Metal.m
2025-11-15 16:33:36 +01:00

39 lines
1.1 KiB
Objective-C

// Copyright (C) 2025 kbz_8
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "Metal.h"
#include "MetalDevice.h"
PulseBackendFlags MetalCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_METAL) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & (PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT)) == 0)
return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_METAL;
}
bool MetalLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
PULSE_UNUSED(backend);
PULSE_UNUSED(debug_level);
return true;
}
void MetalUnloadBackend(PulseBackend backend)
{
}
PulseBackendHandler MetalDriver = {
.PFN_LoadBackend = MetalLoadBackend,
.PFN_UnloadBackend = MetalUnloadBackend,
.PFN_CreateDevice = MetalCreateDevice,
.backend = PULSE_BACKEND_METAL,
.supported_shader_formats = PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT,
.driver_data = PULSE_NULLPTR
};