// Copyright (C) 2025 kbz_8 // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #include "../../PulseInternal.h" #include "Metal.h" #include "MetalDevice.h" PulseBackendFlags MetalCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used) { if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_METAL) == 0) return PULSE_BACKEND_INVALID; if((shader_formats_used & (PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT)) == 0) return PULSE_BACKEND_INVALID; return PULSE_BACKEND_METAL; } bool MetalLoadBackend(PulseBackend backend, PulseDebugLevel debug_level) { PULSE_UNUSED(backend); PULSE_UNUSED(debug_level); return true; } void MetalUnloadBackend(PulseBackend backend) { } PulseBackendHandler MetalDriver = { .PFN_LoadBackend = MetalLoadBackend, .PFN_UnloadBackend = MetalUnloadBackend, .PFN_CreateDevice = MetalCreateDevice, .backend = PULSE_BACKEND_METAL, .supported_shader_formats = PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT, .driver_data = PULSE_NULLPTR };