mirror of
https://github.com/Kbz-8/Pulse.git
synced 2026-01-11 15:33:34 +00:00
implementing opengl binds group
This commit is contained in:
@@ -2,11 +2,15 @@
|
||||
// This file is part of "Pulse"
|
||||
// For conditions of distribution and use, see copyright notice in LICENSE
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <Pulse.h>
|
||||
|
||||
#include "../../PulseInternal.h"
|
||||
#include "OpenGL.h"
|
||||
#include "OpenGLDevice.h"
|
||||
#include "OpenGLComputePass.h"
|
||||
#include "OpenGLComputePipeline.h"
|
||||
|
||||
PulseComputePass OpenGLCreateComputePass(PulseDevice device, PulseCommandList cmd)
|
||||
{
|
||||
@@ -37,11 +41,48 @@ PulseComputePass OpenGLBeginComputePass(PulseCommandList cmd)
|
||||
|
||||
void OpenGLEndComputePass(PulseComputePass pass)
|
||||
{
|
||||
PULSE_UNUSED(pass);
|
||||
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
|
||||
OpenGLReturnBindsGroupToPool(opengl_pass->read_only_bind_group->pool, opengl_pass->read_only_bind_group);
|
||||
OpenGLReturnBindsGroupToPool(opengl_pass->read_write_bind_group->pool, opengl_pass->read_write_bind_group);
|
||||
OpenGLReturnBindsGroupToPool(opengl_pass->uniform_bind_group->pool, opengl_pass->uniform_bind_group);
|
||||
opengl_pass->read_only_bind_group = PULSE_NULLPTR;
|
||||
opengl_pass->read_write_bind_group = PULSE_NULLPTR;
|
||||
opengl_pass->uniform_bind_group = PULSE_NULLPTR;
|
||||
}
|
||||
|
||||
void OpenGLBindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers)
|
||||
{
|
||||
PulseBufferUsageFlags usage = buffers[0]->usage;
|
||||
bool is_readwrite = (usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) != 0;
|
||||
PulseBuffer* array = is_readwrite ? pass->readwrite_storage_buffers : pass->readonly_storage_buffers;
|
||||
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
|
||||
|
||||
for(uint32_t i = 0; i < num_buffers; i++)
|
||||
{
|
||||
if(is_readwrite && (buffers[i]->usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) == 0)
|
||||
{
|
||||
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
|
||||
PulseLogError(pass->cmd->device->backend, "cannot bind a read only buffer with read-write buffers");
|
||||
PulseSetInternalError(PULSE_ERROR_INVALID_BUFFER_USAGE);
|
||||
return;
|
||||
}
|
||||
else if(!is_readwrite && (buffers[i]->usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) != 0)
|
||||
{
|
||||
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
|
||||
PulseLogError(pass->cmd->device->backend, "cannot bind a read-write buffer with read only buffers");
|
||||
PulseSetInternalError(PULSE_ERROR_INVALID_BUFFER_USAGE);
|
||||
return;
|
||||
}
|
||||
|
||||
if(array[i] == buffers[i])
|
||||
continue;
|
||||
array[i] = buffers[i];
|
||||
|
||||
if(is_readwrite)
|
||||
opengl_pass->should_recreate_write_bind_group = true;
|
||||
else
|
||||
opengl_pass->should_recreate_read_only_bind_group = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLBindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size)
|
||||
@@ -52,19 +93,94 @@ void OpenGLBindStorageImages(PulseComputePass pass, const PulseImage* images, ui
|
||||
{
|
||||
}
|
||||
|
||||
static void OpenGLBindBindsGroup(PulseComputePass pass)
|
||||
{
|
||||
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
|
||||
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass->cmd->device, OpenGLDevice*);
|
||||
OpenGLComputePipeline* opengl_pipeline = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass->current_pipeline, OpenGLComputePipeline*);
|
||||
|
||||
if(!opengl_pass->should_recreate_read_only_bind_group && !opengl_pass->should_recreate_write_bind_group && !opengl_pass->should_recreate_uniform_bind_group)
|
||||
return;
|
||||
|
||||
if(opengl_pass->should_recreate_read_only_bind_group && opengl_pipeline->readonly_group_layout != PULSE_NULLPTR)
|
||||
{
|
||||
if(opengl_pass->read_only_bind_group != PULSE_NULLPTR)
|
||||
OpenGLReturnBindsGroupToPool(opengl_pass->read_only_bind_group->pool, opengl_pass->read_only_bind_group);
|
||||
opengl_pass->read_only_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->readonly_group_layout);
|
||||
|
||||
for(uint32_t i = 0; i < pass->current_pipeline->num_readonly_storage_images; i++)
|
||||
{
|
||||
}
|
||||
for(uint32_t i = 0; i < pass->current_pipeline->num_readonly_storage_buffers; i++)
|
||||
opengl_pass->read_only_bind_group->ReadOnly.storage_buffers[i] = pass->readonly_storage_buffers[i];
|
||||
opengl_pass->should_recreate_read_only_bind_group = false;
|
||||
}
|
||||
if(opengl_pass->should_recreate_write_bind_group && opengl_pipeline->readwrite_group_layout != PULSE_NULLPTR)
|
||||
{
|
||||
if(opengl_pass->read_write_bind_group != PULSE_NULLPTR)
|
||||
OpenGLReturnBindsGroupToPool(opengl_pass->read_write_bind_group->pool, opengl_pass->read_write_bind_group);
|
||||
opengl_pass->read_write_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->readwrite_group_layout);
|
||||
|
||||
for(uint32_t i = 0; i < pass->current_pipeline->num_readwrite_storage_images; i++)
|
||||
{
|
||||
}
|
||||
for(uint32_t i = 0; i < pass->current_pipeline->num_readwrite_storage_buffers; i++)
|
||||
opengl_pass->read_write_bind_group->ReadWrite.storage_buffers[i] = pass->readwrite_storage_buffers[i];
|
||||
opengl_pass->should_recreate_write_bind_group = false;
|
||||
}
|
||||
if(opengl_pass->should_recreate_uniform_bind_group && opengl_pipeline->uniform_group_layout != PULSE_NULLPTR)
|
||||
{
|
||||
if(opengl_pass->uniform_bind_group != PULSE_NULLPTR)
|
||||
OpenGLReturnBindsGroupToPool(opengl_pass->uniform_bind_group->pool, opengl_pass->uniform_bind_group);
|
||||
opengl_pass->uniform_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->uniform_group_layout);
|
||||
|
||||
for(uint32_t i = 0; i < pass->current_pipeline->num_uniform_buffers; i++)
|
||||
opengl_pass->uniform_bind_group->Uniform.buffers[i] = pass->uniform_buffers[i];
|
||||
opengl_pass->should_recreate_uniform_bind_group = false;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLBindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline)
|
||||
{
|
||||
PULSE_UNUSED(pass);
|
||||
PULSE_UNUSED(pipeline);
|
||||
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
|
||||
opengl_pass->should_recreate_read_only_bind_group = true;
|
||||
opengl_pass->should_recreate_write_bind_group = true;
|
||||
opengl_pass->should_recreate_uniform_bind_group = true;
|
||||
}
|
||||
|
||||
void OpenGLDispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z)
|
||||
{
|
||||
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
|
||||
OpenGLBindBindsGroup(pass);
|
||||
|
||||
OpenGLCommand command = { 0 };
|
||||
command.type = OPENGL_COMMAND_DISPATCH;
|
||||
command.Dispatch.groupcount_x = groupcount_x;
|
||||
command.Dispatch.groupcount_y = groupcount_y;
|
||||
command.Dispatch.groupcount_z = groupcount_z;
|
||||
command.Dispatch.pipeline = pass->current_pipeline;
|
||||
|
||||
if(opengl_pass->read_only_bind_group != PULSE_NULLPTR)
|
||||
{
|
||||
command.Dispatch.read_only_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
|
||||
PULSE_CHECK_ALLOCATION(command.Dispatch.read_only_group);
|
||||
memcpy(command.Dispatch.read_only_group, opengl_pass->read_only_bind_group, sizeof(OpenGLBindsGroup));
|
||||
}
|
||||
|
||||
if(opengl_pass->read_write_bind_group != PULSE_NULLPTR)
|
||||
{
|
||||
command.Dispatch.read_write_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
|
||||
PULSE_CHECK_ALLOCATION(command.Dispatch.read_write_group);
|
||||
memcpy(command.Dispatch.read_write_group, opengl_pass->read_write_bind_group, sizeof(OpenGLBindsGroup));
|
||||
}
|
||||
|
||||
if(opengl_pass->uniform_bind_group != PULSE_NULLPTR)
|
||||
{
|
||||
command.Dispatch.uniform_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
|
||||
PULSE_CHECK_ALLOCATION(command.Dispatch.uniform_group);
|
||||
memcpy(command.Dispatch.uniform_group, opengl_pass->uniform_bind_group, sizeof(OpenGLBindsGroup));
|
||||
}
|
||||
|
||||
OpenGLQueueCommand(pass->cmd, command);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user