implementing opengl binds group

This commit is contained in:
2025-04-06 20:00:20 +02:00
parent fd6bc036b8
commit 849fc458e2
13 changed files with 560 additions and 8 deletions

View File

@@ -63,7 +63,7 @@ int main(int ac, char** av)
PulseCommandList cmd = PulseRequestCommandList(device, PULSE_COMMAND_LIST_GENERAL);
PulseComputePass pass = PulseBeginComputePass(cmd);
//PulseBindStorageBuffers(pass, &buffer, 1);
PulseBindStorageBuffers(pass, &buffer, 1);
PulseBindComputePipeline(pass, pipeline);
PulseDispatchComputations(pass, 16, 1, 1);
PulseEndComputePass(pass);

209
Sources/Backends/OpenGL/OpenGLBindsGroup.c git.filemode.normal_file
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@@ -0,0 +1,209 @@
// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <string.h>
#include <Pulse.h>
#include "OpenGL.h"
#include "OpenGLBindsGroup.h"
#include "OpenGLDevice.h"
void OpenGLInitBindsGroupLayoutManager(OpenGLBindsGroupLayoutManager* manager, PulseDevice device)
{
memset(manager, 0, sizeof(OpenGLBindsGroupLayoutManager));
manager->device = device;
}
OpenGLBindsGroupLayout* OpenGLGetBindsGroupLayout(OpenGLBindsGroupLayoutManager* manager,
uint32_t read_storage_images_count,
uint32_t read_storage_buffers_count,
uint32_t write_storage_images_count,
uint32_t write_storage_buffers_count,
uint32_t uniform_buffers_count)
{
for(uint32_t i = 0; i < manager->layouts_size; i++)
{
OpenGLBindsGroupLayout* layout = manager->layouts[i];
if( layout->ReadOnly.storage_buffer_count == read_storage_buffers_count &&
layout->ReadOnly.storage_texture_count == read_storage_images_count &&
layout->ReadWrite.storage_buffer_count == write_storage_buffers_count &&
layout->ReadWrite.storage_texture_count == write_storage_images_count &&
layout->Uniform.buffer_count == uniform_buffers_count)
{
return layout;
}
}
PULSE_EXPAND_ARRAY_IF_NEEDED(manager->layouts, OpenGLBindsGroupLayout*, manager->layouts_size, manager->layouts_capacity, 1);
PULSE_CHECK_ALLOCATION_RETVAL(manager->layouts, PULSE_NULLPTR);
OpenGLBindsGroupLayout* layout = (OpenGLBindsGroupLayout*)malloc(sizeof(OpenGLBindsGroupLayout));
manager->layouts[manager->layouts_size] = layout;
manager->layouts_size++;
if(uniform_buffers_count != 0)
layout->type = OPENGL_BINDS_GROUP_UNIFORM;
else if(write_storage_images_count != 0 || write_storage_buffers_count != 0)
layout->type = OPENGL_BINDS_GROUP_READ_WRITE;
else
layout->type = OPENGL_BINDS_GROUP_READ_ONLY;
layout->ReadOnly.storage_buffer_count = read_storage_buffers_count;
layout->ReadOnly.storage_texture_count = read_storage_images_count;
layout->ReadWrite.storage_buffer_count = write_storage_buffers_count;
layout->ReadWrite.storage_texture_count = write_storage_images_count;
layout->Uniform.buffer_count = uniform_buffers_count;
return layout;
}
void OpenGLDestroyBindsGroupLayoutManager(OpenGLBindsGroupLayoutManager* manager)
{
for(uint32_t i = 0; i < manager->layouts_size; i++)
free(manager->layouts[i]);
free(manager->layouts);
memset(manager, 0, sizeof(OpenGLBindsGroupPoolManager));
}
OpenGLBindsGroup* OpenGLRequestBindsGroupFromPool(OpenGLBindsGroupPool* pool, const OpenGLBindsGroupLayout* layout)
{
for(size_t i = 0; i < OPENGL_POOL_SIZE; i++)
{
if(pool->free_groups[i] == PULSE_NULLPTR)
break; // Due to defragmentation we are sure not to find valid groups after the first NULL one
if(pool->free_groups[i]->layout == layout)
{
OpenGLBindsGroup* group = pool->free_groups[i];
PULSE_DEFRAG_ARRAY(pool->free_groups, OPENGL_POOL_SIZE, i);
pool->free_index--;
pool->used_groups[pool->used_index] = group;
pool->used_index++;
return group;
}
}
OpenGLBindsGroup* group = (OpenGLBindsGroup*)calloc(1, sizeof(OpenGLBindsGroup));
PULSE_CHECK_ALLOCATION_RETVAL(group, PULSE_NULLPTR);
group->layout = (OpenGLBindsGroupLayout*)layout;
group->pool = pool;
group->type = layout->type;
if(layout->type == OPENGL_BINDS_GROUP_READ_ONLY)
{
group->ReadOnly.storage_buffers = (PulseBuffer*)calloc(layout->ReadOnly.storage_buffer_count + 1, sizeof(PulseBuffer));
group->ReadOnly.images = (PulseImage*)calloc(layout->ReadOnly.storage_texture_count + 1, sizeof(PulseImage));
}
else if(layout->type == OPENGL_BINDS_GROUP_READ_WRITE)
{
group->ReadWrite.storage_buffers = (PulseBuffer*)calloc(layout->ReadWrite.storage_buffer_count + 1, sizeof(PulseBuffer));
group->ReadWrite.images = (PulseImage*)calloc(layout->ReadWrite.storage_texture_count + 1, sizeof(PulseImage));
}
else if(layout->type == OPENGL_BINDS_GROUP_UNIFORM)
group->Uniform.buffers = (PulseBuffer*)calloc(layout->Uniform.buffer_count + 1, sizeof(PulseBuffer));
pool->used_groups[pool->used_index] = group;
pool->used_index++;
pool->allocations_count++;
return group;
}
void OpenGLReturnBindsGroupToPool(OpenGLBindsGroupPool* pool, const OpenGLBindsGroup* group)
{
for(size_t i = 0; i < OPENGL_POOL_SIZE; i++)
{
if(pool->used_groups[i] == PULSE_NULLPTR)
break; // Due to defragmentation we are sure not to find valid groups after the first NULL one
if(pool->used_groups[i] == group)
{
PULSE_DEFRAG_ARRAY(pool->used_groups, OPENGL_POOL_SIZE, i);
pool->used_index--;
pool->free_groups[pool->free_index] = (OpenGLBindsGroup*)group;
pool->free_index++;
return;
}
}
}
void OpenGLInitBindsGroupPool(OpenGLBindsGroupPool* pool, PulseDevice device)
{
memset(pool, 0, sizeof(OpenGLBindsGroupPool));
pool->device = device;
pool->thread_id = PulseGetThreadID();
}
void OpenGLDestroyBindsGroup(OpenGLBindsGroup* group)
{
if(group->type == OPENGL_BINDS_GROUP_READ_ONLY)
{
free(group->ReadOnly.storage_buffers);
free(group->ReadOnly.images);
}
else if(group->type == OPENGL_BINDS_GROUP_READ_WRITE)
{
free(group->ReadWrite.storage_buffers);
free(group->ReadWrite.images);
}
else if(group->type == OPENGL_BINDS_GROUP_UNIFORM)
free(group->Uniform.buffers);
}
void OpenGLDestroyBindsGroupPool(OpenGLBindsGroupPool* pool)
{
for(size_t i = 0; i < OPENGL_POOL_SIZE; i++)
{
if(pool->used_groups[i] != PULSE_NULLPTR)
{
OpenGLDestroyBindsGroup(pool->used_groups[i]);
free(pool->used_groups[i]);
pool->used_groups[i] = PULSE_NULLPTR;
}
if(pool->free_groups[i] != PULSE_NULLPTR)
{
OpenGLDestroyBindsGroup(pool->free_groups[i]);
free(pool->free_groups[i]);
pool->free_groups[i] = PULSE_NULLPTR;
}
if(pool->free_groups[i] == PULSE_NULLPTR && pool->used_groups[i] == PULSE_NULLPTR)
break; // Due to defragmentation we are sure not to find valid groups after the first NULL one
}
memset(pool, 0, sizeof(OpenGLBindsGroupPool));
}
void OpenGLInitBindsGroupPoolManager(OpenGLBindsGroupPoolManager* manager, PulseDevice device)
{
memset(manager, 0, sizeof(OpenGLBindsGroupPoolManager));
manager->device = device;
}
OpenGLBindsGroupPool* OpenGLGetAvailableBindsGroupPool(OpenGLBindsGroupPoolManager* manager)
{
PulseThreadID thread_id = PulseGetThreadID();
for(uint32_t i = 0; i < manager->pools_size; i++)
{
if(thread_id == manager->pools[i]->thread_id && (manager->pools[i]->allocations_count < OPENGL_POOL_SIZE || manager->pools[i]->free_groups[0] != PULSE_NULLPTR))
return manager->pools[i];
}
PULSE_EXPAND_ARRAY_IF_NEEDED(manager->pools, OpenGLBindsGroupPool*, manager->pools_size, manager->pools_capacity, 1);
PULSE_CHECK_ALLOCATION_RETVAL(manager->pools, PULSE_NULLPTR);
manager->pools[manager->pools_size] = (OpenGLBindsGroupPool*)calloc(1, sizeof(OpenGLBindsGroupPool));
PULSE_CHECK_ALLOCATION_RETVAL(manager->pools[manager->pools_size], PULSE_NULLPTR);
OpenGLInitBindsGroupPool(manager->pools[manager->pools_size], manager->device);
manager->pools_size++;
return manager->pools[manager->pools_size - 1];
}
void OpenGLDestroyBindsGroupPoolManager(OpenGLBindsGroupPoolManager* manager)
{
for(uint32_t i = 0; i < manager->pools_size; i++)
{
OpenGLDestroyBindsGroupPool(manager->pools[i]);
free(manager->pools[i]);
}
free(manager->pools);
memset(manager, 0, sizeof(OpenGLBindsGroupPoolManager));
}

113
Sources/Backends/OpenGL/OpenGLBindsGroup.h git.filemode.normal_file
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@@ -0,0 +1,113 @@
// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#ifdef PULSE_ENABLE_OPENGL_BACKEND
#ifndef PULSE_OPENGL_BINDGROUPS_H_
#define PULSE_OPENGL_BINDGROUPS_H_
#include <Pulse.h>
#include "OpenGL.h"
#include "OpenGLEnums.h"
#include "../../PulseInternal.h"
#define OPENGL_POOL_SIZE 128
typedef struct OpenGLBindsGroupLayout
{
union
{
struct
{
uint32_t storage_buffer_count;
uint32_t storage_texture_count;
} ReadOnly;
struct
{
uint32_t storage_buffer_count;
uint32_t storage_texture_count;
} ReadWrite;
struct
{
uint32_t buffer_count;
} Uniform;
};
OpenGLBindsGroupType type;
} OpenGLBindsGroupLayout;
typedef struct OpenGLBindsGroup
{
union
{
// NULL terminated arrays
struct
{
PulseBuffer* storage_buffers;
PulseImage* images;
} ReadOnly;
struct
{
PulseBuffer* storage_buffers;
PulseImage* images;
} ReadWrite;
struct
{
PulseBuffer* buffers;
} Uniform;
};
OpenGLBindsGroupType type;
OpenGLBindsGroupLayout* layout;
struct OpenGLBindsGroupPool* pool;
} OpenGLBindsGroup;
typedef struct OpenGLBindsGroupLayoutManager
{
PulseDevice device;
OpenGLBindsGroupLayout** layouts;
uint32_t layouts_capacity;
uint32_t layouts_size;
} OpenGLBindsGroupLayoutManager;
typedef struct OpenGLBindsGroupPool
{
OpenGLBindsGroup* used_groups[OPENGL_POOL_SIZE];
OpenGLBindsGroup* free_groups[OPENGL_POOL_SIZE];
uint32_t used_index;
uint32_t free_index;
PulseDevice device;
PulseThreadID thread_id;
uint32_t allocations_count;
} OpenGLBindsGroupPool;
typedef struct OpenGLBindsGroupPoolManager
{
PulseDevice device;
OpenGLBindsGroupPool** pools;
uint32_t pools_capacity;
uint32_t pools_size;
} OpenGLBindsGroupPoolManager;
void OpenGLInitBindsGroupLayoutManager(OpenGLBindsGroupLayoutManager* manager, PulseDevice device);
OpenGLBindsGroupLayout* OpenGLGetBindsGroupLayout(OpenGLBindsGroupLayoutManager* manager,
uint32_t read_storage_images_count,
uint32_t read_storage_buffers_count,
uint32_t write_storage_images_count,
uint32_t write_storage_buffers_count,
uint32_t uniform_buffers_count);
void OpenGLDestroyBindsGroupLayoutManager(OpenGLBindsGroupLayoutManager* manager);
OpenGLBindsGroup* OpenGLRequestBindsGroupFromPool(OpenGLBindsGroupPool* pool, const OpenGLBindsGroupLayout* layout);
void OpenGLReturnBindsGroupToPool(OpenGLBindsGroupPool* pool, const OpenGLBindsGroup* group);
void OpenGLInitBindsGroupPoolManager(OpenGLBindsGroupPoolManager* manager, PulseDevice device);
OpenGLBindsGroupPool* OpenGLGetAvailableBindsGroupPool(OpenGLBindsGroupPoolManager* manager);
void OpenGLDestroyBindsGroupPoolManager(OpenGLBindsGroupPoolManager* manager);
#endif // PULSE_OPENGL_BINDGROUPS_H_
#endif // PULSE_ENABLE_OPENGL_BACKEND

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@@ -34,8 +34,49 @@ static void OpenGLCommandDispatch(PulseDevice device, OpenGLCommand* cmd)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
OpenGLComputePipeline* opengl_pipeline = OPENGL_RETRIEVE_DRIVER_DATA_AS(cmd->Dispatch.pipeline, OpenGLComputePipeline*);
opengl_device->glUseProgram(device, opengl_pipeline->program);
uint32_t buffer_index = 0;
uint32_t image_index = 0;
if(cmd->Dispatch.read_only_group != PULSE_NULLPTR)
{
for(uint32_t i = 0; cmd->Dispatch.read_only_group->ReadOnly.images[i] != PULSE_NULLPTR; i++, image_index++)
{
PulseImage image = cmd->Dispatch.read_only_group->ReadOnly.images[i];
}
for(uint32_t i = 0; cmd->Dispatch.read_only_group->ReadOnly.storage_buffers[i] != PULSE_NULLPTR; i++, buffer_index++)
{
PulseBuffer buffer = cmd->Dispatch.read_only_group->ReadOnly.storage_buffers[i];
OpenGLBuffer* opengl_buffer = OPENGL_RETRIEVE_DRIVER_DATA_AS(buffer, OpenGLBuffer*);
opengl_device->glBindBufferRange(device, GL_SHADER_STORAGE_BUFFER, buffer_index, opengl_buffer->buffer, 0, buffer->size);
}
}
if(cmd->Dispatch.read_write_group != PULSE_NULLPTR)
{
for(uint32_t i = 0; cmd->Dispatch.read_write_group->ReadWrite.images[i] != PULSE_NULLPTR; i++, image_index++)
{
PulseImage image = cmd->Dispatch.read_write_group->ReadWrite.images[i];
}
for(uint32_t i = 0; cmd->Dispatch.read_write_group->ReadWrite.storage_buffers[i] != PULSE_NULLPTR; i++, buffer_index++)
{
PulseBuffer buffer = cmd->Dispatch.read_write_group->ReadWrite.storage_buffers[i];
OpenGLBuffer* opengl_buffer = OPENGL_RETRIEVE_DRIVER_DATA_AS(buffer, OpenGLBuffer*);
opengl_device->glBindBufferRange(device, GL_SHADER_STORAGE_BUFFER, buffer_index, opengl_buffer->buffer, 0, buffer->size);
}
}
if(cmd->Dispatch.uniform_group != PULSE_NULLPTR)
{
}
opengl_device->glDispatchCompute(device, cmd->Dispatch.groupcount_x, cmd->Dispatch.groupcount_y, cmd->Dispatch.groupcount_z);
free(cmd->Dispatch.read_only_group);
free(cmd->Dispatch.read_write_group);
free(cmd->Dispatch.uniform_group);
}
static void OpenGLCommandsRunner(PulseCommandList cmd)

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@@ -8,8 +8,10 @@
#define PULSE_OPENGL_COMMAND_LIST_H_
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "OpenGL.h"
#include "OpenGLBuffer.h"
#include "OpenGLBindsGroup.h"
typedef struct OpenGLCommand
{
@@ -42,6 +44,9 @@ typedef struct OpenGLCommand
struct
{
OpenGLBindsGroup* read_only_group;
OpenGLBindsGroup* read_write_group;
OpenGLBindsGroup* uniform_group;
PulseComputePipeline pipeline;
uint32_t groupcount_x;
uint32_t groupcount_y;
@@ -50,6 +55,9 @@ typedef struct OpenGLCommand
struct
{
OpenGLBindsGroup* read_only_group;
OpenGLBindsGroup* read_write_group;
OpenGLBindsGroup* uniform_group;
PulseComputePipeline pipeline;
PulseBuffer buffer;
uint32_t offset;

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@@ -2,11 +2,15 @@
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <string.h>
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "OpenGL.h"
#include "OpenGLDevice.h"
#include "OpenGLComputePass.h"
#include "OpenGLComputePipeline.h"
PulseComputePass OpenGLCreateComputePass(PulseDevice device, PulseCommandList cmd)
{
@@ -37,11 +41,48 @@ PulseComputePass OpenGLBeginComputePass(PulseCommandList cmd)
void OpenGLEndComputePass(PulseComputePass pass)
{
PULSE_UNUSED(pass);
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
OpenGLReturnBindsGroupToPool(opengl_pass->read_only_bind_group->pool, opengl_pass->read_only_bind_group);
OpenGLReturnBindsGroupToPool(opengl_pass->read_write_bind_group->pool, opengl_pass->read_write_bind_group);
OpenGLReturnBindsGroupToPool(opengl_pass->uniform_bind_group->pool, opengl_pass->uniform_bind_group);
opengl_pass->read_only_bind_group = PULSE_NULLPTR;
opengl_pass->read_write_bind_group = PULSE_NULLPTR;
opengl_pass->uniform_bind_group = PULSE_NULLPTR;
}
void OpenGLBindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers)
{
PulseBufferUsageFlags usage = buffers[0]->usage;
bool is_readwrite = (usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) != 0;
PulseBuffer* array = is_readwrite ? pass->readwrite_storage_buffers : pass->readonly_storage_buffers;
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
for(uint32_t i = 0; i < num_buffers; i++)
{
if(is_readwrite && (buffers[i]->usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) == 0)
{
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
PulseLogError(pass->cmd->device->backend, "cannot bind a read only buffer with read-write buffers");
PulseSetInternalError(PULSE_ERROR_INVALID_BUFFER_USAGE);
return;
}
else if(!is_readwrite && (buffers[i]->usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) != 0)
{
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
PulseLogError(pass->cmd->device->backend, "cannot bind a read-write buffer with read only buffers");
PulseSetInternalError(PULSE_ERROR_INVALID_BUFFER_USAGE);
return;
}
if(array[i] == buffers[i])
continue;
array[i] = buffers[i];
if(is_readwrite)
opengl_pass->should_recreate_write_bind_group = true;
else
opengl_pass->should_recreate_read_only_bind_group = true;
}
}
void OpenGLBindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size)
@@ -52,19 +93,94 @@ void OpenGLBindStorageImages(PulseComputePass pass, const PulseImage* images, ui
{
}
static void OpenGLBindBindsGroup(PulseComputePass pass)
{
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass->cmd->device, OpenGLDevice*);
OpenGLComputePipeline* opengl_pipeline = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass->current_pipeline, OpenGLComputePipeline*);
if(!opengl_pass->should_recreate_read_only_bind_group && !opengl_pass->should_recreate_write_bind_group && !opengl_pass->should_recreate_uniform_bind_group)
return;
if(opengl_pass->should_recreate_read_only_bind_group && opengl_pipeline->readonly_group_layout != PULSE_NULLPTR)
{
if(opengl_pass->read_only_bind_group != PULSE_NULLPTR)
OpenGLReturnBindsGroupToPool(opengl_pass->read_only_bind_group->pool, opengl_pass->read_only_bind_group);
opengl_pass->read_only_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->readonly_group_layout);
for(uint32_t i = 0; i < pass->current_pipeline->num_readonly_storage_images; i++)
{
}
for(uint32_t i = 0; i < pass->current_pipeline->num_readonly_storage_buffers; i++)
opengl_pass->read_only_bind_group->ReadOnly.storage_buffers[i] = pass->readonly_storage_buffers[i];
opengl_pass->should_recreate_read_only_bind_group = false;
}
if(opengl_pass->should_recreate_write_bind_group && opengl_pipeline->readwrite_group_layout != PULSE_NULLPTR)
{
if(opengl_pass->read_write_bind_group != PULSE_NULLPTR)
OpenGLReturnBindsGroupToPool(opengl_pass->read_write_bind_group->pool, opengl_pass->read_write_bind_group);
opengl_pass->read_write_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->readwrite_group_layout);
for(uint32_t i = 0; i < pass->current_pipeline->num_readwrite_storage_images; i++)
{
}
for(uint32_t i = 0; i < pass->current_pipeline->num_readwrite_storage_buffers; i++)
opengl_pass->read_write_bind_group->ReadWrite.storage_buffers[i] = pass->readwrite_storage_buffers[i];
opengl_pass->should_recreate_write_bind_group = false;
}
if(opengl_pass->should_recreate_uniform_bind_group && opengl_pipeline->uniform_group_layout != PULSE_NULLPTR)
{
if(opengl_pass->uniform_bind_group != PULSE_NULLPTR)
OpenGLReturnBindsGroupToPool(opengl_pass->uniform_bind_group->pool, opengl_pass->uniform_bind_group);
opengl_pass->uniform_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->uniform_group_layout);
for(uint32_t i = 0; i < pass->current_pipeline->num_uniform_buffers; i++)
opengl_pass->uniform_bind_group->Uniform.buffers[i] = pass->uniform_buffers[i];
opengl_pass->should_recreate_uniform_bind_group = false;
}
}
void OpenGLBindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline)
{
PULSE_UNUSED(pass);
PULSE_UNUSED(pipeline);
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
opengl_pass->should_recreate_read_only_bind_group = true;
opengl_pass->should_recreate_write_bind_group = true;
opengl_pass->should_recreate_uniform_bind_group = true;
}
void OpenGLDispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z)
{
OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
OpenGLBindBindsGroup(pass);
OpenGLCommand command = { 0 };
command.type = OPENGL_COMMAND_DISPATCH;
command.Dispatch.groupcount_x = groupcount_x;
command.Dispatch.groupcount_y = groupcount_y;
command.Dispatch.groupcount_z = groupcount_z;
command.Dispatch.pipeline = pass->current_pipeline;
if(opengl_pass->read_only_bind_group != PULSE_NULLPTR)
{
command.Dispatch.read_only_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
PULSE_CHECK_ALLOCATION(command.Dispatch.read_only_group);
memcpy(command.Dispatch.read_only_group, opengl_pass->read_only_bind_group, sizeof(OpenGLBindsGroup));
}
if(opengl_pass->read_write_bind_group != PULSE_NULLPTR)
{
command.Dispatch.read_write_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
PULSE_CHECK_ALLOCATION(command.Dispatch.read_write_group);
memcpy(command.Dispatch.read_write_group, opengl_pass->read_write_bind_group, sizeof(OpenGLBindsGroup));
}
if(opengl_pass->uniform_bind_group != PULSE_NULLPTR)
{
command.Dispatch.uniform_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
PULSE_CHECK_ALLOCATION(command.Dispatch.uniform_group);
memcpy(command.Dispatch.uniform_group, opengl_pass->uniform_bind_group, sizeof(OpenGLBindsGroup));
}
OpenGLQueueCommand(pass->cmd, command);
}

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@@ -11,10 +11,17 @@
#include "OpenGL.h"
#include "OpenGLBuffer.h"
#include "OpenGLCommandList.h"
#include "OpenGLBindsGroup.h"
typedef struct OpenGLComputePass
{
int dummy;
OpenGLBindsGroup* read_only_bind_group;
OpenGLBindsGroup* read_write_bind_group;
OpenGLBindsGroup* uniform_bind_group;
bool should_recreate_read_only_bind_group;
bool should_recreate_write_bind_group;
bool should_recreate_uniform_bind_group;
} OpenGLComputePass;
PulseComputePass OpenGLCreateComputePass(PulseDevice device, PulseCommandList cmd);

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@@ -6,8 +6,9 @@
#include "../../PulseInternal.h"
#include "OpenGL.h"
#include "OpenGLComputePipeline.h"
#include "OpenGLDevice.h"
#include "OpenGLBindsGroup.h"
#include "OpenGLComputePipeline.h"
PulseComputePipeline OpenGLCreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info)
{
@@ -32,6 +33,33 @@ PulseComputePipeline OpenGLCreateComputePipeline(PulseDevice device, const Pulse
}
opengl_pipeline->program = opengl_device->glCreateShaderProgramv(device, GL_COMPUTE_SHADER, 1, (const GLchar**)(&info->code));
GLint linked = GL_FALSE;
opengl_device->glGetProgramiv(device, opengl_pipeline->program, GL_LINK_STATUS, &linked);
if(linked != GL_TRUE)
{
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(device->backend))
{
GLint len = 0;
opengl_device->glGetProgramiv(device, opengl_pipeline->program, GL_INFO_LOG_LENGTH, &len);
char* log = (char*)malloc(len);
PULSE_CHECK_ALLOCATION_RETVAL(log, PULSE_NULL_HANDLE);
opengl_device->glGetProgramInfoLog(device, opengl_pipeline->program, len, PULSE_NULLPTR, log);
PulseLogErrorFmt(device->backend, "compute pipeline could not be created\n%.*s", len, log);
free(log);
}
opengl_device->glDeleteProgram(device, opengl_pipeline->program);
free(opengl_pipeline);
free(pipeline);
return PULSE_NULL_HANDLE;
}
opengl_pipeline->readonly_group_layout = OpenGLGetBindsGroupLayout(&opengl_device->binds_group_layout_manager, info->num_readonly_storage_images, info->num_readonly_storage_buffers, 0, 0, 0);
opengl_pipeline->readwrite_group_layout = OpenGLGetBindsGroupLayout(&opengl_device->binds_group_layout_manager, 0, 0, info->num_readwrite_storage_images, info->num_readwrite_storage_buffers, 0);
opengl_pipeline->uniform_group_layout = OpenGLGetBindsGroupLayout(&opengl_device->binds_group_layout_manager, 0, 0, 0, 0, info->num_uniform_buffers);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
PulseLogInfoFmt(device->backend, "%s created new compute pipeline %p", device->backend->backend == PULSE_BACKEND_OPENGL ? "(OpenGL)" : "(OpenGL ES)", pipeline);
@@ -47,8 +75,9 @@ void OpenGLDestroyComputePipeline(PulseDevice device, PulseComputePipeline pipel
return;
}
PULSE_UNUSED(device);
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
OpenGLComputePipeline* opengl_pipeline = OPENGL_RETRIEVE_DRIVER_DATA_AS(pipeline, OpenGLComputePipeline*);
opengl_device->glDeleteProgram(device, opengl_pipeline->program);
free(opengl_pipeline);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))

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@@ -9,10 +9,14 @@
#include <Pulse.h>
#include "OpenGL.h"
#include "OpenGLBindsGroup.h"
typedef struct OpenGLComputePipeline
{
GLuint program;
OpenGLBindsGroupLayout* readonly_group_layout;
OpenGLBindsGroupLayout* readwrite_group_layout;
OpenGLBindsGroupLayout* uniform_group_layout;
} OpenGLComputePipeline;
PulseComputePipeline OpenGLCreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info);

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@@ -47,6 +47,10 @@ const char* OpenGLVerbaliseError(GLenum code)
static void OpenGLDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* user_param)
{
PULSE_UNUSED(source);
PULSE_UNUSED(type);
PULSE_UNUSED(id);
PULSE_UNUSED(severity);
PulseDevice device = (PulseDevice)user_param;
PulseLogInfoFmt(device->backend, "%s debug message catched: %.*s", device->backend->backend == PULSE_BACKEND_OPENGL ? "(OpenGL)" : "(OpenGL ES)", length, message);
}
@@ -246,7 +250,7 @@ PulseDevice OpenGLCreateDevice(PulseBackend backend, PulseDevice* forbiden_devic
return PULSE_NULL_HANDLE;
}
if(backend->debug_level != PULSE_NO_DEBUG && device->original_function_ptrs[glDebugMessageCallback] != PULSE_NULLPTR)
if(backend->debug_level > PULSE_LOW_DEBUG && device->original_function_ptrs[glDebugMessageCallback] != PULSE_NULLPTR)
{
device->glEnable(pulse_device, GL_DEBUG_OUTPUT);
//device->glEnable(pulse_device, GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -261,6 +265,9 @@ PulseDevice OpenGLCreateDevice(PulseBackend backend, PulseDevice* forbiden_devic
for(uint32_t i = 0; i < device->supported_extensions_count; i++)
device->device_id = PulseHashCombine(device->device_id, PulseHashString(device->supported_extensions[i]));
OpenGLInitBindsGroupPoolManager(&device->binds_group_pool_manager, pulse_device);
OpenGLInitBindsGroupLayoutManager(&device->binds_group_layout_manager, pulse_device);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(backend))
PulseLogInfoFmt(backend, "%s created device from %s", backend->backend == PULSE_BACKEND_OPENGL ? "(OpenGL)" : "(OpenGL ES)", device->glGetString(pulse_device, GL_RENDERER));
return pulse_device;
@@ -282,6 +289,8 @@ void OpenGLDestroyDevice(PulseDevice device)
if(device == PULSE_NULL_HANDLE || device->driver_data == PULSE_NULLPTR)
return;
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
OpenGLDestroyBindsGroupPoolManager(&opengl_device->binds_group_pool_manager);
OpenGLDestroyBindsGroupLayoutManager(&opengl_device->binds_group_layout_manager);
#ifdef PULSE_PLAT_WINDOWS
if(opengl_device->context_type == OPENGL_CONTEXT_WGL)
{} // TODO: WGL

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@@ -9,6 +9,7 @@
#include <Pulse.h>
#include "OpenGL.h"
#include "OpenGLBindsGroup.h"
#include "EGL/EGLInstance.h"
#define PULSE_OPENGL_WRAPPER_RET(ret, fn, arg_list, param_list, cast) typedef ret (*PulseOpenGLWrapperPFN_##fn) arg_list ;
@@ -27,6 +28,9 @@ typedef struct OpenGLDevice
};
OpenGLContextType context_type;
OpenGLBindsGroupPoolManager binds_group_pool_manager;
OpenGLBindsGroupLayoutManager binds_group_layout_manager;
#define PULSE_OPENGL_WRAPPER_RET(ret, fn, arg_list, param_list, cast) PulseOpenGLWrapperPFN_##fn fn;
#define PULSE_OPENGL_WRAPPER(fn, arg_list, param_list, cast) PulseOpenGLWrapperPFN_##fn fn;
#include "OpenGLWraps.h"

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@@ -54,6 +54,15 @@ typedef enum OpenGLCommandType
OPENGL_COMMAND_END_ENUM
} OpenGLCommandType;
typedef enum OpenGLBindsGroupType
{
OPENGL_BINDS_GROUP_READ_ONLY,
OPENGL_BINDS_GROUP_READ_WRITE,
OPENGL_BINDS_GROUP_UNIFORM,
OPENGL_BINDS_GROUP_END_ENUM
} OpenGLBindsGroupType;
#endif // PULSE_OPENGL_ENUMS_H_
#endif // PULSE_ENABLE_OPENGL_BACKEND

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@@ -207,7 +207,7 @@ VulkanDescriptorSet* VulkanRequestDescriptorSetFromPool(VulkanDescriptorSetPool*
VulkanDescriptorSet* set = pool->free_sets[i];
PULSE_DEFRAG_ARRAY(pool->free_sets, VULKAN_POOL_SIZE, i);
pool->free_index--;
pool->used_sets[pool->used_index] = (VulkanDescriptorSet*)set;
pool->used_sets[pool->used_index] = set;
pool->used_index++;
return set;
}
@@ -229,6 +229,9 @@ VulkanDescriptorSet* VulkanRequestDescriptorSetFromPool(VulkanDescriptorSetPool*
alloc_info.pSetLayouts = &layout->layout;
CHECK_VK_RETVAL(pool->device->backend, vulkan_device->vkAllocateDescriptorSets(vulkan_device->device, &alloc_info, &set->set), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULLPTR);
pool->used_sets[pool->used_index] = set;
pool->used_index++;
pool->allocations_count++;
return set;
}