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implementing opengl binds group
This commit is contained in:
209
Sources/Backends/OpenGL/OpenGLBindsGroup.c
git.filemode.normal_file
209
Sources/Backends/OpenGL/OpenGLBindsGroup.c
git.filemode.normal_file
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <string.h>
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#include <Pulse.h>
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#include "OpenGL.h"
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#include "OpenGLBindsGroup.h"
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#include "OpenGLDevice.h"
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void OpenGLInitBindsGroupLayoutManager(OpenGLBindsGroupLayoutManager* manager, PulseDevice device)
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{
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memset(manager, 0, sizeof(OpenGLBindsGroupLayoutManager));
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manager->device = device;
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}
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OpenGLBindsGroupLayout* OpenGLGetBindsGroupLayout(OpenGLBindsGroupLayoutManager* manager,
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uint32_t read_storage_images_count,
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uint32_t read_storage_buffers_count,
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uint32_t write_storage_images_count,
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uint32_t write_storage_buffers_count,
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uint32_t uniform_buffers_count)
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{
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for(uint32_t i = 0; i < manager->layouts_size; i++)
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{
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OpenGLBindsGroupLayout* layout = manager->layouts[i];
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if( layout->ReadOnly.storage_buffer_count == read_storage_buffers_count &&
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layout->ReadOnly.storage_texture_count == read_storage_images_count &&
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layout->ReadWrite.storage_buffer_count == write_storage_buffers_count &&
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layout->ReadWrite.storage_texture_count == write_storage_images_count &&
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layout->Uniform.buffer_count == uniform_buffers_count)
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{
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return layout;
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}
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}
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PULSE_EXPAND_ARRAY_IF_NEEDED(manager->layouts, OpenGLBindsGroupLayout*, manager->layouts_size, manager->layouts_capacity, 1);
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PULSE_CHECK_ALLOCATION_RETVAL(manager->layouts, PULSE_NULLPTR);
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OpenGLBindsGroupLayout* layout = (OpenGLBindsGroupLayout*)malloc(sizeof(OpenGLBindsGroupLayout));
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manager->layouts[manager->layouts_size] = layout;
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manager->layouts_size++;
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if(uniform_buffers_count != 0)
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layout->type = OPENGL_BINDS_GROUP_UNIFORM;
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else if(write_storage_images_count != 0 || write_storage_buffers_count != 0)
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layout->type = OPENGL_BINDS_GROUP_READ_WRITE;
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else
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layout->type = OPENGL_BINDS_GROUP_READ_ONLY;
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layout->ReadOnly.storage_buffer_count = read_storage_buffers_count;
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layout->ReadOnly.storage_texture_count = read_storage_images_count;
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layout->ReadWrite.storage_buffer_count = write_storage_buffers_count;
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layout->ReadWrite.storage_texture_count = write_storage_images_count;
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layout->Uniform.buffer_count = uniform_buffers_count;
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return layout;
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}
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void OpenGLDestroyBindsGroupLayoutManager(OpenGLBindsGroupLayoutManager* manager)
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{
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for(uint32_t i = 0; i < manager->layouts_size; i++)
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free(manager->layouts[i]);
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free(manager->layouts);
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memset(manager, 0, sizeof(OpenGLBindsGroupPoolManager));
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}
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OpenGLBindsGroup* OpenGLRequestBindsGroupFromPool(OpenGLBindsGroupPool* pool, const OpenGLBindsGroupLayout* layout)
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{
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for(size_t i = 0; i < OPENGL_POOL_SIZE; i++)
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{
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if(pool->free_groups[i] == PULSE_NULLPTR)
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break; // Due to defragmentation we are sure not to find valid groups after the first NULL one
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if(pool->free_groups[i]->layout == layout)
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{
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OpenGLBindsGroup* group = pool->free_groups[i];
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PULSE_DEFRAG_ARRAY(pool->free_groups, OPENGL_POOL_SIZE, i);
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pool->free_index--;
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pool->used_groups[pool->used_index] = group;
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pool->used_index++;
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return group;
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}
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}
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OpenGLBindsGroup* group = (OpenGLBindsGroup*)calloc(1, sizeof(OpenGLBindsGroup));
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PULSE_CHECK_ALLOCATION_RETVAL(group, PULSE_NULLPTR);
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group->layout = (OpenGLBindsGroupLayout*)layout;
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group->pool = pool;
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group->type = layout->type;
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if(layout->type == OPENGL_BINDS_GROUP_READ_ONLY)
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{
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group->ReadOnly.storage_buffers = (PulseBuffer*)calloc(layout->ReadOnly.storage_buffer_count + 1, sizeof(PulseBuffer));
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group->ReadOnly.images = (PulseImage*)calloc(layout->ReadOnly.storage_texture_count + 1, sizeof(PulseImage));
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}
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else if(layout->type == OPENGL_BINDS_GROUP_READ_WRITE)
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{
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group->ReadWrite.storage_buffers = (PulseBuffer*)calloc(layout->ReadWrite.storage_buffer_count + 1, sizeof(PulseBuffer));
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group->ReadWrite.images = (PulseImage*)calloc(layout->ReadWrite.storage_texture_count + 1, sizeof(PulseImage));
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}
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else if(layout->type == OPENGL_BINDS_GROUP_UNIFORM)
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group->Uniform.buffers = (PulseBuffer*)calloc(layout->Uniform.buffer_count + 1, sizeof(PulseBuffer));
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pool->used_groups[pool->used_index] = group;
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pool->used_index++;
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pool->allocations_count++;
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return group;
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}
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void OpenGLReturnBindsGroupToPool(OpenGLBindsGroupPool* pool, const OpenGLBindsGroup* group)
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{
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for(size_t i = 0; i < OPENGL_POOL_SIZE; i++)
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{
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if(pool->used_groups[i] == PULSE_NULLPTR)
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break; // Due to defragmentation we are sure not to find valid groups after the first NULL one
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if(pool->used_groups[i] == group)
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{
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PULSE_DEFRAG_ARRAY(pool->used_groups, OPENGL_POOL_SIZE, i);
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pool->used_index--;
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pool->free_groups[pool->free_index] = (OpenGLBindsGroup*)group;
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pool->free_index++;
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return;
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}
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}
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}
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void OpenGLInitBindsGroupPool(OpenGLBindsGroupPool* pool, PulseDevice device)
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{
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memset(pool, 0, sizeof(OpenGLBindsGroupPool));
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pool->device = device;
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pool->thread_id = PulseGetThreadID();
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}
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void OpenGLDestroyBindsGroup(OpenGLBindsGroup* group)
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{
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if(group->type == OPENGL_BINDS_GROUP_READ_ONLY)
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{
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free(group->ReadOnly.storage_buffers);
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free(group->ReadOnly.images);
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}
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else if(group->type == OPENGL_BINDS_GROUP_READ_WRITE)
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{
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free(group->ReadWrite.storage_buffers);
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free(group->ReadWrite.images);
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}
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else if(group->type == OPENGL_BINDS_GROUP_UNIFORM)
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free(group->Uniform.buffers);
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}
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void OpenGLDestroyBindsGroupPool(OpenGLBindsGroupPool* pool)
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{
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for(size_t i = 0; i < OPENGL_POOL_SIZE; i++)
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{
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if(pool->used_groups[i] != PULSE_NULLPTR)
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{
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OpenGLDestroyBindsGroup(pool->used_groups[i]);
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free(pool->used_groups[i]);
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pool->used_groups[i] = PULSE_NULLPTR;
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}
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if(pool->free_groups[i] != PULSE_NULLPTR)
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{
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OpenGLDestroyBindsGroup(pool->free_groups[i]);
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free(pool->free_groups[i]);
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pool->free_groups[i] = PULSE_NULLPTR;
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}
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if(pool->free_groups[i] == PULSE_NULLPTR && pool->used_groups[i] == PULSE_NULLPTR)
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break; // Due to defragmentation we are sure not to find valid groups after the first NULL one
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}
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memset(pool, 0, sizeof(OpenGLBindsGroupPool));
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}
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void OpenGLInitBindsGroupPoolManager(OpenGLBindsGroupPoolManager* manager, PulseDevice device)
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{
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memset(manager, 0, sizeof(OpenGLBindsGroupPoolManager));
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manager->device = device;
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}
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OpenGLBindsGroupPool* OpenGLGetAvailableBindsGroupPool(OpenGLBindsGroupPoolManager* manager)
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{
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PulseThreadID thread_id = PulseGetThreadID();
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for(uint32_t i = 0; i < manager->pools_size; i++)
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{
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if(thread_id == manager->pools[i]->thread_id && (manager->pools[i]->allocations_count < OPENGL_POOL_SIZE || manager->pools[i]->free_groups[0] != PULSE_NULLPTR))
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return manager->pools[i];
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}
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PULSE_EXPAND_ARRAY_IF_NEEDED(manager->pools, OpenGLBindsGroupPool*, manager->pools_size, manager->pools_capacity, 1);
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PULSE_CHECK_ALLOCATION_RETVAL(manager->pools, PULSE_NULLPTR);
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manager->pools[manager->pools_size] = (OpenGLBindsGroupPool*)calloc(1, sizeof(OpenGLBindsGroupPool));
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PULSE_CHECK_ALLOCATION_RETVAL(manager->pools[manager->pools_size], PULSE_NULLPTR);
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OpenGLInitBindsGroupPool(manager->pools[manager->pools_size], manager->device);
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manager->pools_size++;
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return manager->pools[manager->pools_size - 1];
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}
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void OpenGLDestroyBindsGroupPoolManager(OpenGLBindsGroupPoolManager* manager)
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{
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for(uint32_t i = 0; i < manager->pools_size; i++)
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{
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OpenGLDestroyBindsGroupPool(manager->pools[i]);
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free(manager->pools[i]);
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}
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free(manager->pools);
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memset(manager, 0, sizeof(OpenGLBindsGroupPoolManager));
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}
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