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working on OpenGL loading
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33
Sources/Backends/OpenGL/OpenGLComputePass.h
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33
Sources/Backends/OpenGL/OpenGLComputePass.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_OPENGL_BACKEND
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#ifndef PULSE_OPENGL_COMPUTE_PASS_H_
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#define PULSE_OPENGL_COMPUTE_PASS_H_
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#include <Pulse.h>
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#include "OpenGL.h"
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#include "OpenGLBuffer.h"
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#include "OpenGLCommandList.h"
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typedef struct OpenGLComputePass
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{
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} OpenGLComputePass;
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PulseComputePass OpenGLCreateComputePass(PulseDevice device, PulseCommandList cmd);
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void OpenGLDestroyComputePass(PulseDevice device, PulseComputePass pass);
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PulseComputePass OpenGLBeginComputePass(PulseCommandList cmd);
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void OpenGLEndComputePass(PulseComputePass pass);
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void OpenGLBindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers);
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void OpenGLBindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size);
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void OpenGLBindStorageImages(PulseComputePass pass, const PulseImage* images, uint32_t num_images);
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void OpenGLBindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline);
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void OpenGLDispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z);
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#endif // PULSE_OPENGL_COMPUTE_PASS_H_
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#endif // PULSE_ENABLE_OPENGL_BACKEND
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