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https://github.com/Kbz-8/Pulse.git
synced 2026-01-11 15:33:34 +00:00
cac
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@@ -15,6 +15,8 @@ void TestBackendSupport()
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if(!PulseSupportsBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_SPIRV_BIT))
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#elif defined(WEBGPU_ENABLED)
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if(!PulseSupportsBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_WGSL_BIT))
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#elif defined(OPENGL_ENABLED)
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if(!PulseSupportsBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_WGSL_BIT))
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#endif
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{
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TEST_MESSAGE("Backend is not supported");
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2
Tests/Shaders/.gitignore
vendored
2
Tests/Shaders/.gitignore
vendored
@@ -1,2 +1,4 @@
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*.spv.h
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*.wgsl.h
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*.json
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*.glsl.h
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@@ -12,10 +12,16 @@ struct SSBO
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data: dyn_array[u32]
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}
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[set(0)]
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external
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{
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[set(0), binding(0)] read_ssbo: storage[SSBO, readonly],
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[set(1), binding(0)] write_ssbo: storage[SSBO, writeonly],
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[binding(0)] read_ssbo: storage[SSBO, readonly],
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}
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[set(1)]
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external
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{
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[binding(0)] write_ssbo: storage[SSBO, writeonly],
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}
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[entry(compute)]
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33
Tests/Shaders/Vulkan-OpenGL/ReadWriteBindings.nzsl
git.filemode.normal_file
33
Tests/Shaders/Vulkan-OpenGL/ReadWriteBindings.nzsl
git.filemode.normal_file
@@ -0,0 +1,33 @@
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[nzsl_version("1.0")]
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module;
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struct Input
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{
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[builtin(global_invocation_indices)] indices: vec3[u32]
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}
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[layout(std430)]
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struct SSBO
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{
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data: dyn_array[u32]
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}
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[set(0)]
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external
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{
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[binding(0)] read_texture: texture2D[f32, readonly, rgba8],
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[binding(1)] read_ssbo: storage[SSBO, readonly],
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}
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[set(1)]
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external
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{
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[binding(0)] write_texture: texture2D[f32, rgba8],
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[binding(1)] write_ssbo: storage[SSBO, writeonly],
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}
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[entry(compute)]
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[workgroup(16, 16, 1)]
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fn main(input: Input)
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{
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}
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@@ -12,9 +12,10 @@ struct SSBO
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data: dyn_array[u32]
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}
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[set(1)]
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external
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{
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[set(1), binding(0)] ssbo: storage[SSBO],
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[binding(0)] ssbo: storage[SSBO],
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}
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[entry(compute)]
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@@ -12,10 +12,11 @@ struct SSBO
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data: dyn_array[u32]
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}
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[set(0)]
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external
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{
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[set(1), binding(0)] write_texture: texture2D[f32, readwrite, rgba8],
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[set(1), binding(1)] write_ssbo: storage[SSBO],
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[binding(0)] write_texture: texture2D[f32, readwrite, rgba8],
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[binding(1)] write_ssbo: storage[SSBO],
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}
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[entry(compute)]
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@@ -1,27 +0,0 @@
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[nzsl_version("1.0")]
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module;
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struct Input
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{
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[builtin(global_invocation_indices)] indices: vec3[u32]
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}
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[layout(std430)]
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struct SSBO
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{
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data: dyn_array[u32]
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}
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external
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{
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[set(0), binding(0)] read_texture: texture2D[f32, readonly, rgba8],
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[set(0), binding(1)] read_ssbo: storage[SSBO, readonly],
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[set(1), binding(0)] write_texture: texture2D[f32, readonly, rgba8],
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[set(1), binding(1)] write_ssbo: storage[SSBO, writeonly],
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}
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[entry(compute)]
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[workgroup(16, 16, 1)]
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fn main(input: Input)
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{
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}
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@@ -1,7 +1,10 @@
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local tests = {
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Vulkan = {
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option = "vulkan",
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global_custom = function()
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Backend = {
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VULKAN = 1,
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OPENGL = 2,
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OPENGL_ES = 3,
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}
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function nzsl(backend)
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add_repositories("nazara-engine-repo https://github.com/NazaraEngine/xmake-repo")
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add_requires("nzsl >=2023.12.31", { configs = { shared = false, nzslc = true } })
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if is_cross() then
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@@ -58,7 +61,14 @@ local tests = {
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local runenvs = target:data("nzsl_runenv")
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assert(nzslc, "nzslc not found! please install nzsl package with nzslc enabled")
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batchcmds:show_progress(opt.progress, "${color.build.object}compiling.shader %s", shaderfile)
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local argv = { "--compile=spv-header", "--optimize" }
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local argv = {}
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if backend == Backend.VULKAN then
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argv = { "--compile=spv-header", "--optimize" }
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elseif backend == Backend.OPENGL then
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argv = { "--compile=glsl-header", "--optimize", "--gl-version", "310", "--gl-es", "--gl-bindingmap" }
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else
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argv = { "--compile=glsl-header", "--optimize", "--gl-version", "310", "--gl-bindingmap" }
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end
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if outputdir then
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batchcmds:mkdir(outputdir)
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table.insert(argv, "--output=" .. outputdir)
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@@ -76,10 +86,39 @@ local tests = {
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batchcmds:set_depcache(target:dependfile(outputfile))
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end)
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rule_end()
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end
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local tests = {
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Vulkan = {
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option = "vulkan",
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global_custom = function()
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nzsl(Backend.VULKAN)
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end,
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custom = function()
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add_rules("nzsl_compile_shaders")
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add_packages("nzs")
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add_packages("nzsl")
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add_files("**.nzsl")
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end
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},
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OpenGL = {
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option = "opengl",
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global_custom = function()
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nzsl(backend.OPENGL)
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end,
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custom = function()
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add_rules("nzsl_compile_shaders")
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add_packages("nzsl")
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add_files("**.nzsl")
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end
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},
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OpenGLES = {
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option = "opengl-es",
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global_custom = function()
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nzsl(Backend.OpenGLES)
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end,
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custom = function()
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add_rules("nzsl_compile_shaders")
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add_packages("nzsl")
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add_files("**.nzsl")
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end
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},
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