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https://github.com/Kbz-8/Pulse.git
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This commit is contained in:
189
Tests/xmake.lua
189
Tests/xmake.lua
@@ -1,85 +1,124 @@
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Backend = {
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VULKAN = 1,
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OPENGL = 2,
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OPENGL_ES = 3,
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}
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function nzsl(backend)
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add_repositories("nazara-engine-repo https://github.com/NazaraEngine/xmake-repo")
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add_requires("nzsl >=2023.12.31", { configs = { shared = false, nzslc = true } })
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if is_cross() then
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add_requires("nzsl~host", { kind = "binary", host = true })
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end
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-- Yoinked from NZSL xmake repo
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rule("find_nzsl")
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on_config(function(target)
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import("core.project.project")
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import("core.tool.toolchain")
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import("lib.detect.find_tool")
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local envs
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if is_plat("windows") then
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local msvc = target:toolchain("msvc")
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if msvc and msvc:check() then
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envs = msvc:runenvs()
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end
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elseif is_plat("mingw") then
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local mingw = target:toolchain("mingw")
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if mingw and mingw:check() then
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envs = mingw:runenvs()
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end
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end
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target:data_set("nzsl_envs", envs)
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local nzsl = project.required_package("nzsl~host") or project.required_package("nzsl")
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local nzsldir
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if nzsl then
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nzsldir = path.join(nzsl:installdir(), "bin")
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local osenvs = os.getenvs()
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envs = envs or {}
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for env, values in pairs(nzsl:get("envs")) do
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local flatval = path.joinenv(values)
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local oldenv = envs[env] or osenvs[env]
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if not oldenv or oldenv == "" then
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envs[env] = flatval
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elseif not oldenv:startswith(flatval) then
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envs[env] = flatval .. path.envsep() .. oldenv
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end
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end
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end
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local nzsla = find_tool("nzsla", { version = true, paths = nzsldir, envs = envs })
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local nzslc = find_tool("nzslc", { version = true, paths = nzsldir, envs = envs })
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target:data_set("nzsla", nzsla)
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target:data_set("nzslc", nzslc)
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target:data_set("nzsl_runenv", envs)
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end)
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rule_end()
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rule("nzsl_compile_shaders")
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set_extensions(".nzsl")
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add_deps("find_nzsl")
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before_buildcmd_file(function(target, batchcmds, shaderfile, opt)
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local outputdir = target:data("nzsl_includedirs")
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local nzslc = target:data("nzslc")
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local runenvs = target:data("nzsl_runenv")
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assert(nzslc, "nzslc not found! please install nzsl package with nzslc enabled")
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batchcmds:show_progress(opt.progress, "${color.build.object}compiling.shader %s", shaderfile)
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local argv = {}
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if backend == Backend.VULKAN then
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argv = { "--compile=spv-header", "--optimize" }
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elseif backend == Backend.OPENGL then
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argv = { "--compile=glsl-header", "--optimize", "--gl-version", "310", "--gl-es", "--gl-bindingmap" }
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else
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argv = { "--compile=glsl-header", "--optimize", "--gl-version", "310", "--gl-bindingmap" }
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end
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if outputdir then
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batchcmds:mkdir(outputdir)
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table.insert(argv, "--output=" .. outputdir)
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end
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local kind = target:data("plugin.project.kind") or ""
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if kind:match("vs") then
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table.insert(argv, "--log-format=vs")
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end
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table.insert(argv, shaderfile)
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batchcmds:vrunv(nzslc.program, argv, { curdir = ".", envs = runenvs })
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local outputfile = path.join(outputdir or path.directory(shaderfile), path.basename(shaderfile) .. ".spv.h")
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batchcmds:add_depfiles(shaderfile)
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batchcmds:add_depvalues(nzslc.version)
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batchcmds:set_depmtime(os.mtime(outputfile))
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batchcmds:set_depcache(target:dependfile(outputfile))
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end)
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rule_end()
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end
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local tests = {
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Vulkan = {
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option = "vulkan",
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global_custom = function()
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add_repositories("nazara-engine-repo https://github.com/NazaraEngine/xmake-repo")
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add_requires("nzsl >=2023.12.31", { configs = { shared = false, nzslc = true } })
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if is_cross() then
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add_requires("nzsl~host", { kind = "binary", host = true })
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end
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-- Yoinked from NZSL xmake repo
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rule("find_nzsl")
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on_config(function(target)
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import("core.project.project")
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import("core.tool.toolchain")
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import("lib.detect.find_tool")
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local envs
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if is_plat("windows") then
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local msvc = target:toolchain("msvc")
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if msvc and msvc:check() then
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envs = msvc:runenvs()
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end
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elseif is_plat("mingw") then
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local mingw = target:toolchain("mingw")
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if mingw and mingw:check() then
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envs = mingw:runenvs()
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end
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end
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target:data_set("nzsl_envs", envs)
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local nzsl = project.required_package("nzsl~host") or project.required_package("nzsl")
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local nzsldir
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if nzsl then
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nzsldir = path.join(nzsl:installdir(), "bin")
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local osenvs = os.getenvs()
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envs = envs or {}
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for env, values in pairs(nzsl:get("envs")) do
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local flatval = path.joinenv(values)
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local oldenv = envs[env] or osenvs[env]
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if not oldenv or oldenv == "" then
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envs[env] = flatval
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elseif not oldenv:startswith(flatval) then
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envs[env] = flatval .. path.envsep() .. oldenv
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end
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end
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end
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local nzsla = find_tool("nzsla", { version = true, paths = nzsldir, envs = envs })
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local nzslc = find_tool("nzslc", { version = true, paths = nzsldir, envs = envs })
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target:data_set("nzsla", nzsla)
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target:data_set("nzslc", nzslc)
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target:data_set("nzsl_runenv", envs)
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end)
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rule_end()
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rule("nzsl_compile_shaders")
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set_extensions(".nzsl")
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add_deps("find_nzsl")
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before_buildcmd_file(function(target, batchcmds, shaderfile, opt)
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local outputdir = target:data("nzsl_includedirs")
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local nzslc = target:data("nzslc")
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local runenvs = target:data("nzsl_runenv")
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assert(nzslc, "nzslc not found! please install nzsl package with nzslc enabled")
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batchcmds:show_progress(opt.progress, "${color.build.object}compiling.shader %s", shaderfile)
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local argv = { "--compile=spv-header", "--optimize" }
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if outputdir then
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batchcmds:mkdir(outputdir)
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table.insert(argv, "--output=" .. outputdir)
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end
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local kind = target:data("plugin.project.kind") or ""
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if kind:match("vs") then
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table.insert(argv, "--log-format=vs")
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end
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table.insert(argv, shaderfile)
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batchcmds:vrunv(nzslc.program, argv, { curdir = ".", envs = runenvs })
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local outputfile = path.join(outputdir or path.directory(shaderfile), path.basename(shaderfile) .. ".spv.h")
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batchcmds:add_depfiles(shaderfile)
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batchcmds:add_depvalues(nzslc.version)
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batchcmds:set_depmtime(os.mtime(outputfile))
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batchcmds:set_depcache(target:dependfile(outputfile))
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end)
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rule_end()
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nzsl(Backend.VULKAN)
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end,
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custom = function()
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add_rules("nzsl_compile_shaders")
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add_packages("nzs")
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add_packages("nzsl")
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add_files("**.nzsl")
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end
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},
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OpenGL = {
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option = "opengl",
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global_custom = function()
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nzsl(backend.OPENGL)
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end,
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custom = function()
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add_rules("nzsl_compile_shaders")
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add_packages("nzsl")
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add_files("**.nzsl")
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end
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},
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OpenGLES = {
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option = "opengl-es",
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global_custom = function()
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nzsl(Backend.OpenGLES)
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end,
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custom = function()
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add_rules("nzsl_compile_shaders")
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add_packages("nzsl")
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add_files("**.nzsl")
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end
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},
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