working d3d11 device creation

This commit is contained in:
2025-04-13 17:21:15 +02:00
parent e7f1c877e0
commit 1c2f6a35ab
7 changed files with 139 additions and 27 deletions

View File

@@ -23,6 +23,8 @@ int main(void)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
PulseSetDebugCallback(backend, DebugCallBack);
PulseDevice device = PulseCreateDevice(backend, NULL, 0);
PulseDestroyDevice(device);
PulseUnloadBackend(backend);
puts("Successfully executed Pulse example using D3D11 !");
return 0;

View File

@@ -8,7 +8,7 @@
#include "D3D11.h"
#include "D3D11Device.h"
PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
return PULSE_BACKEND_INVALID;
@@ -17,19 +17,19 @@ PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderF
return PULSE_BACKEND_D3D11;
}
bool PuD3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
bool Direct3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
return true;
}
void PuD3D11UnloadBackend(PulseBackend backend)
void Direct3D11UnloadBackend(PulseBackend backend)
{
}
PulseBackendHandler D3D11Driver = {
.PFN_LoadBackend = PuD3D11LoadBackend,
.PFN_UnloadBackend = PuD3D11UnloadBackend,
.PFN_CreateDevice = PuD3D11CreateDevice,
.PFN_LoadBackend = Direct3D11LoadBackend,
.PFN_UnloadBackend = Direct3D11UnloadBackend,
.PFN_CreateDevice = Direct3D11CreateDevice,
.backend = PULSE_BACKEND_D3D11,
.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
.driver_data = PULSE_NULLPTR

View File

@@ -8,13 +8,14 @@
#define PULSE_D3D11_H_
#include <d3d11.h>
#include <d3d11_1.h>
#include <dxgi.h>
#include "../../PulseInternal.h"
#define D3D11_RETRIEVE_DRIVER_DATA_AS(handle, cast) ((cast)handle->driver_data)
PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_D3D11 in case of success and PULSE_BACKEND_INVALID otherwise
PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_D3D11 in case of success and PULSE_BACKEND_INVALID otherwise
#endif // PULSE_D3D11_H_

View File

@@ -4,13 +4,13 @@
#include <Pulse.h>
#include <stdio.h>
#include <wchar.h>
#include "../../PulseInternal.h"
#include "D3D11.h"
#include "D3D11Device.h"
bool PuD3D11IsDedicatedAdapter(IDXGIAdapter1* adapter)
bool Direct3D11IsDedicatedAdapter(IDXGIAdapter1* adapter)
{
DXGI_ADAPTER_DESC1 desc;
if(FAILED(adapter->lpVtbl->GetDesc1(adapter, &desc)))
@@ -27,35 +27,144 @@ bool PuD3D11IsDedicatedAdapter(IDXGIAdapter1* adapter)
return has_dedicated_memory && is_known_vendor && !is_software_adapter;
}
static uint64_t PuD3D11ScoreAdapter(ID3D11Device* device, IDXGIAdapter1* adapter)
static uint64_t Direct3D11ScoreAdapter(IDXGIAdapter1* adapter)
{
DXGI_ADAPTER_DESC1 desc;
adapter->lpVtbl->GetDesc1(adapter, &desc);
D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1, // :doubt:
D3D_FEATURE_LEVEL_10_0
};
ID3D11Device* base_device = PULSE_NULLPTR;
ID3D11DeviceContext* base_context = PULSE_NULLPTR;
ID3D11Device1* d3d_device1 = PULSE_NULLPTR;
ID3D11DeviceContext1* d3d_context1 = PULSE_NULLPTR;
D3D_FEATURE_LEVEL out_feature_level;
uint64_t score = 0;
HRESULT hr = D3D11CreateDevice((IDXGIAdapter*)adapter, D3D_DRIVER_TYPE_UNKNOWN, PULSE_NULLPTR, 0, feature_levels, PULSE_SIZEOF_ARRAY(feature_levels), D3D11_SDK_VERSION, &base_device, &out_feature_level, &base_context);
if(FAILED(hr))
return 0;
hr = base_device->lpVtbl->QueryInterface(base_device, &IID_ID3D11Device1, (void**)&d3d_device1);
if(FAILED(hr) || out_feature_level < D3D_FEATURE_LEVEL_10_0)
goto Cleanup;
if(Direct3D11IsDedicatedAdapter(adapter))
score += 50000;
else if(!(desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE))
{
// Often integrated GPUs are labeled "Intel(R)" in the description
if(wcsstr(desc.Description, L"Intel") != PULSE_NULLPTR)
score += 10000;
}
PulseDevice PuD3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
score += desc.DedicatedVideoMemory;
score += desc.DedicatedSystemMemory;
score += desc.SharedSystemMemory;
Cleanup:
if(base_device)
base_device->lpVtbl->Release(base_device);
if(base_context)
base_context->lpVtbl->Release(base_context);
return score;
}
static bool Direct3D11IsAdapterForbidden(IDXGIAdapter1* adapter, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
{
if(adapter == PULSE_NULLPTR)
return true;
for(uint32_t i = 0; i < forbiden_devices_count; i++)
{
DXGI_ADAPTER_DESC1 desc1;
adapter->lpVtbl->GetDesc1(adapter, &desc1);
DXGI_ADAPTER_DESC1 desc2;
Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(forbiden_devices[i], Direct3D11Device*);
d3d11_device->adapter->lpVtbl->GetDesc1(d3d11_device->adapter, &desc2);
if(desc1.AdapterLuid.HighPart == desc2.AdapterLuid.HighPart && desc1.AdapterLuid.LowPart == desc2.AdapterLuid.LowPart)
return true;
}
return false;
}
static IDXGIAdapter1* Direct3D11SelectAdapter(IDXGIFactory1* factory, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
{
IDXGIAdapter1* adapter = PULSE_NULLPTR;
uint64_t best_device_score = 0;
uint32_t best_device_id = 0;
for(uint32_t i = 0; factory->lpVtbl->EnumAdapters1(factory, i, &adapter) != DXGI_ERROR_NOT_FOUND; i++)
{
if(Direct3D11IsAdapterForbidden(adapter, forbiden_devices, forbiden_devices_count))
continue;
uint64_t current_device_score = Direct3D11ScoreAdapter(adapter);
if(current_device_score > best_device_score)
{
best_device_score = current_device_score;
best_device_id = i;
}
adapter->lpVtbl->Release(adapter);
}
if(factory->lpVtbl->EnumAdapters1(factory, best_device_id, &adapter) == DXGI_ERROR_NOT_FOUND)
return PULSE_NULLPTR;
return adapter;
}
PulseDevice Direct3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
{
PULSE_CHECK_HANDLE_RETVAL(backend, PULSE_NULLPTR);
PulseDevice pulse_device = (PulseDeviceHandler*)calloc(1, sizeof(PulseDeviceHandler));
PULSE_CHECK_ALLOCATION_RETVAL(pulse_device, PULSE_NULL_HANDLE);
D3D11Device* device = (D3D11Device*)calloc(1, sizeof(D3D11Device));
Direct3D11Device* device = (Direct3D11Device*)calloc(1, sizeof(Direct3D11Device));
PULSE_CHECK_ALLOCATION_RETVAL(device, PULSE_NULL_HANDLE);
pulse_device->driver_data = device;
pulse_device->backend = backend;
CreateDXGIFactory1(&IID_IDXGIFactory, (void**)&device->factory);
for(uint32_t i = 0; device->factory->lpVtbl->EnumAdapters1(device->factory, i, &device->adapter) != DXGI_ERROR_NOT_FOUND; i++)
{
DXGI_ADAPTER_DESC1 desc;
device->adapter->lpVtbl->GetDesc1(device->adapter, &desc);
device->adapter->lpVtbl->Release(device->adapter);
}
device->factory->lpVtbl->Release(device->factory);
device->adapter = Direct3D11SelectAdapter(device->factory, forbiden_devices, forbiden_devices_count);
device->adapter->lpVtbl->GetDesc1(device->adapter, &device->description);
D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1, // :doubt:
D3D_FEATURE_LEVEL_10_0
};
D3D11CreateDevice((IDXGIAdapter*)device->adapter, D3D_DRIVER_TYPE_UNKNOWN, PULSE_NULLPTR, 0, feature_levels, PULSE_SIZEOF_ARRAY(feature_levels), D3D11_SDK_VERSION, &device->device, PULSE_NULLPTR, &device->context);
pulse_device->PFN_DestroyDevice = Direct3D11DestroyDevice;
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(backend))
PulseLogInfoFmt(backend, "(D3D11) created device from %ls", device->description.Description);
return pulse_device;
}
void PuD3D11DestroyDevice(PulseDevice device)
void Direct3D11DestroyDevice(PulseDevice device)
{
Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*);
if(d3d11_device == PULSE_NULLPTR || d3d11_device->device == PULSE_NULLPTR)
return;
d3d11_device->device->lpVtbl->Release(d3d11_device->device);
d3d11_device->context->lpVtbl->Release(d3d11_device->context);
d3d11_device->adapter->lpVtbl->Release(d3d11_device->adapter);
d3d11_device->factory->lpVtbl->Release(d3d11_device->factory);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
PulseLogInfoFmt(device->backend, "(D3D11) destroyed device created from %ls", d3d11_device->description.Description);
free(d3d11_device);
free(device);
}

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@@ -10,16 +10,17 @@
#include <Pulse.h>
#include "D3D11.h"
typedef struct D3D11Device
typedef struct Direct3D11Device
{
DXGI_ADAPTER_DESC1 description;
ID3D11Device* device;
ID3D11DeviceContext* context;
IDXGIFactory1* factory;
IDXGIAdapter1* adapter;
} D3D11Device;
} Direct3D11Device;
PulseDevice PuD3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count);
void PuD3D11DestroyDevice(PulseDevice device);
PulseDevice Direct3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count);
void Direct3D11DestroyDevice(PulseDevice device);
#endif // PULSE_D3D11_DEVICE_H_

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@@ -128,8 +128,7 @@ PulseDevice VulkanCreateDevice(PulseBackend backend, PulseDevice* forbiden_devic
const float queue_priority = 1.0f;
VkDeviceQueueCreateInfo queue_create_infos[VULKAN_QUEUE_END_ENUM * sizeof(VkDeviceQueueCreateInfo)] = { 0 };
// No need to check allocation, it is allocated on the stack
VkDeviceQueueCreateInfo queue_create_infos[VULKAN_QUEUE_END_ENUM] = { 0 };
uint32_t unique_queues_count = 1;

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@@ -39,7 +39,7 @@ static const PulseCheckBackendSupportPFN backends_supports[] = {
WebGPUCheckSupport,
#endif
#ifdef PULSE_ENABLE_D3D11_BACKEND
PuD3D11CheckSupport,
Direct3D11CheckSupport,
#endif
#ifdef PULSE_ENABLE_OPENGL_BACKEND
OpenGLCheckSupport,