Files
Pulse/Sources/Backends/D3D11/D3D11.c
2025-04-13 17:21:15 +02:00

38 lines
1.0 KiB
C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "D3D11.h"
#include "D3D11Device.h"
PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0)
return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_D3D11;
}
bool Direct3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
return true;
}
void Direct3D11UnloadBackend(PulseBackend backend)
{
}
PulseBackendHandler D3D11Driver = {
.PFN_LoadBackend = Direct3D11LoadBackend,
.PFN_UnloadBackend = Direct3D11UnloadBackend,
.PFN_CreateDevice = Direct3D11CreateDevice,
.backend = PULSE_BACKEND_D3D11,
.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
.driver_data = PULSE_NULLPTR
};