working d3d11 device creation

This commit is contained in:
2025-04-13 17:21:15 +02:00
parent e7f1c877e0
commit 1c2f6a35ab
7 changed files with 139 additions and 27 deletions

View File

@@ -8,7 +8,7 @@
#include "D3D11.h"
#include "D3D11Device.h"
PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
return PULSE_BACKEND_INVALID;
@@ -17,19 +17,19 @@ PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderF
return PULSE_BACKEND_D3D11;
}
bool PuD3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
bool Direct3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
return true;
}
void PuD3D11UnloadBackend(PulseBackend backend)
void Direct3D11UnloadBackend(PulseBackend backend)
{
}
PulseBackendHandler D3D11Driver = {
.PFN_LoadBackend = PuD3D11LoadBackend,
.PFN_UnloadBackend = PuD3D11UnloadBackend,
.PFN_CreateDevice = PuD3D11CreateDevice,
.PFN_LoadBackend = Direct3D11LoadBackend,
.PFN_UnloadBackend = Direct3D11UnloadBackend,
.PFN_CreateDevice = Direct3D11CreateDevice,
.backend = PULSE_BACKEND_D3D11,
.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
.driver_data = PULSE_NULLPTR