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https://github.com/Kbz-8/Pulse.git
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working d3d11 device creation
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@@ -8,7 +8,7 @@
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#include "D3D11.h"
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#include "D3D11Device.h"
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PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
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{
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if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
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return PULSE_BACKEND_INVALID;
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@@ -17,19 +17,19 @@ PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderF
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return PULSE_BACKEND_D3D11;
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}
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bool PuD3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
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bool Direct3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
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{
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return true;
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}
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void PuD3D11UnloadBackend(PulseBackend backend)
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void Direct3D11UnloadBackend(PulseBackend backend)
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{
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}
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PulseBackendHandler D3D11Driver = {
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.PFN_LoadBackend = PuD3D11LoadBackend,
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.PFN_UnloadBackend = PuD3D11UnloadBackend,
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.PFN_CreateDevice = PuD3D11CreateDevice,
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.PFN_LoadBackend = Direct3D11LoadBackend,
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.PFN_UnloadBackend = Direct3D11UnloadBackend,
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.PFN_CreateDevice = Direct3D11CreateDevice,
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.backend = PULSE_BACKEND_D3D11,
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.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
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.driver_data = PULSE_NULLPTR
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