Files
MacroLibX/runtime/Includes/Renderer/RenderPasses/2DPass.h
2024-09-02 09:44:42 +02:00

30 lines
701 B
C++

#ifndef __MLX_2D_PASS__
#define __MLX_2D_PASS__
#include <Renderer/Descriptor.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace mlx
{
class Render2DPass
{
public:
Render2DPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
~Render2DPass() = default;
private:
GraphicPipeline m_pipeline;
std::shared_ptr<DescriptorSet> p_viewer_data_set;
std::shared_ptr<UniformBuffer> p_viewer_data_buffer;
std::shared_ptr<DescriptorSet> p_texture_set;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
};
}
#endif