#ifndef __MLX_2D_PASS__ #define __MLX_2D_PASS__ #include #include #include namespace mlx { class Render2DPass { public: Render2DPass() = default; void Init(); void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target); void Destroy(); ~Render2DPass() = default; private: GraphicPipeline m_pipeline; std::shared_ptr p_viewer_data_set; std::shared_ptr p_viewer_data_buffer; std::shared_ptr p_texture_set; std::shared_ptr p_vertex_shader; std::shared_ptr p_fragment_shader; }; } #endif