Files
MacroLibX/runtime/Includes/Graphics/Scene.h

35 lines
1015 B
C++

#ifndef __MLX_SCENE__
#define __MLX_SCENE__
#include <Renderer/Renderer.h>
#include <Graphics/Sprite.h>
#include <Renderer/ViewerData.h>
namespace mlx
{
class Scene
{
public:
Scene() = default;
Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
NonOwningPtr<Sprite> GetSpriteFromTextureAndPosition(NonOwningPtr<Texture> texture, const Vec2f& position) const;
void BringToFront(NonOwningPtr<Sprite> sprite);
void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
bool IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const;
inline void ResetSprites() { m_sprites.clear(); }
[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] MLX_FORCEINLINE ViewerData& GetViewerData() noexcept { return m_viewer_data; }
~Scene() = default;
private:
std::vector<std::shared_ptr<Sprite>> m_sprites;
ViewerData m_viewer_data;
};
}
#endif