Files
MacroLibX/runtime/Includes/Renderer/Vertex.h
2024-09-02 13:02:32 +02:00

25 lines
577 B
C++

#ifndef __MLX_VERTEX__
#define __MLX_VERTEX__
#include <Maths/Vec4.h>
#include <Maths/Vec2.h>
namespace mlx
{
struct Vertex
{
alignas(16) Vec4f position = Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f };
alignas(16) Vec2f uv = Vec2f{ 0.0f, 0.0f };
Vertex() = default;
Vertex(Vec4f p, Vec2f u) : position(std::move(p)), uv(std::move(u)) {}
[[nodiscard]] inline static VkVertexInputBindingDescription GetBindingDescription();
[[nodiscard]] inline static std::array<VkVertexInputAttributeDescription, 2> GetAttributeDescriptions();
};
}
#include <Renderer/Vertex.inl>
#endif