Files
MacroLibX/runtime/Sources/Graphics/Scene.cpp

43 lines
1.4 KiB
C++

#include <PreCompiled.h>
#include <Graphics/Scene.h>
#include <Renderer/Renderer.h>
#include <Renderer/RenderCore.h>
namespace mlx
{
Scene::Scene(SceneDescriptor desc)
: m_descriptor(std::move(desc))
{
Verify((bool)m_descriptor.renderer, "invalid renderer");
m_depth.Init(m_descriptor.renderer->GetSwapchainImages().back().GetWidth(), m_descriptor.renderer->GetSwapchainImages().back().GetHeight());
}
Sprite& Scene::CreateSprite(NonOwningPtr<Texture> texture) noexcept
{
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
m_sprites.push_back(sprite);
return *sprite;
}
NonOwningPtr<Sprite> Scene::GetSpriteFromTextureAndPosition(NonOwningPtr<Texture> texture, const Vec2f& position) const
{
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [texture, position](const Sprite& sprite)
{
return sprite.GetPosition().x == position.x && sprite.GetPosition().y == position.y && sprite.GetTexture() == texture;
});
return (it != m_sprites.end() ? &(*it) : nullptr);
}
void Scene::TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture)
{
do
{
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [texture, position](const Sprite& sprite)
{
return sprite.GetPosition().x == position.x && sprite.GetPosition().y == position.y && sprite.GetTexture() == texture;
});
m_sprites.erase(it);
} while(it != m_sprites.end());
}
}