#ifndef __MLX_SPRITE__ #define __MLX_SPRITE__ #include #include #include #include #include namespace mlx { class Sprite { friend class Render2DPass; public: Sprite(NonOwningPtr texture); inline void SetColor(Vec4f color) noexcept { m_color = color; } inline void SetPosition(Vec2f position) noexcept { m_position = position; } [[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; } [[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; } [[nodiscard]] MLX_FORCEINLINE std::shared_ptr GetMesh() const { return p_mesh; } [[nodiscard]] MLX_FORCEINLINE NonOwningPtr GetTexture() const { return p_texture; } inline ~Sprite() { if(p_set) p_set->ReturnDescriptorSetToPool(); } private: [[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); } [[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; } inline void UpdateDescriptorSet(std::shared_ptr set) { p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType()); } inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) { if(!p_set) return; p_set->SetImage(frame_index, 0, *p_texture); p_set->Update(frame_index, cmd); } private: std::shared_ptr p_set; NonOwningPtr p_texture; std::shared_ptr p_mesh; Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }; Vec2f m_position = Vec2f{ 0.0f, 0.0f }; }; } #endif