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33 lines
522 B
C++

#ifndef __MLX_RENDERER_ENUMS__
#define __MLX_RENDERER_ENUMS__
namespace mlx
{
enum class BufferType
{
Constant = 0,
Staging,
HighDynamic, // typically stored in RAM
LowDynamic, // typically stored in VRAM
EndEnum
};
constexpr std::size_t BufferTypeCount = static_cast<std::size_t>(BufferType::EndEnum);
enum class ImageType
{
Color = 0,
EndEnum
};
constexpr std::size_t ImageTypeCount = static_cast<std::size_t>(ImageType::EndEnum);
enum class ShaderType
{
Vertex,
Fragment
};
}
#endif