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4adaccf72a
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removing garbage collector from SDL
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2025-11-04 20:38:53 +01:00 |
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ec019ba45c
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removing garbage file
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2025-11-04 20:33:04 +01:00 |
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9c4aaea79f
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removing now useless image optimisation flag
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2025-10-22 17:02:41 +02:00 |
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4f1cad4e72
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fixing render finished semaphore based on max frame in flight issue
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2025-10-22 13:30:55 +02:00 |
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72d8ddae64
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fixing descriptor pools issue, adding unit tests shortcut to makefile
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2025-10-22 12:09:28 +02:00 |
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19758b6d40
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updating kvf
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2025-09-24 19:39:22 +02:00 |
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ab9d12ae17
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fixing physical device selection under swiftshaders
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2025-09-24 19:11:53 +02:00 |
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324ef540fd
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adding headless mode
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2025-09-24 09:54:44 +02:00 |
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14dee628c4
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starting to work on headless support
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2025-06-24 07:10:02 +02:00 |
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c94513107b
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fixing image set pixel
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2025-06-23 20:40:42 +02:00 |
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3e079cc0e9
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fixing bug
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2025-03-17 11:24:43 +01:00 |
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025db7c2c8
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yes
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2025-03-14 12:41:51 +01:00 |
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2c73362fce
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adding bindings
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2025-03-13 16:58:10 +01:00 |
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093dabcbbb
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adding hidden bindings
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2025-03-13 00:39:01 +01:00 |
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2345cf4417
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adding secret bindings
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2025-03-12 22:57:29 +01:00 |
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2798a43674
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yes
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2025-03-12 21:37:59 +01:00 |
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90a8dad18c
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Revert "🐛 fix(Renderer/Image.cpp): bad moving_y bounds checking"
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2025-02-24 08:11:18 +01:00 |
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Arkturius
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6a959d8469
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🐛 fix(Renderer/Image.cpp): bad moving_y bounds checking
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2025-02-22 16:39:09 +01:00 |
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69502db0ee
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fixing error message
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2025-01-24 20:23:28 +01:00 |
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3f8955f4b1
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fixing swapchain surface format selection
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2025-01-21 20:59:57 +01:00 |
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4462400b73
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adding swapchain format to debug logs
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2025-01-21 15:12:09 +01:00 |
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2c710058f3
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fixing too recent header
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2025-01-12 21:13:30 +01:00 |
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f4422c3174
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fixing macOS issue
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2025-01-11 23:04:58 +01:00 |
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c8250629f3
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fixing macOS issue
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2025-01-11 22:42:40 +01:00 |
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ef16cd3fdb
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fixing macOS issue
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2025-01-11 22:28:39 +01:00 |
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9443555cbb
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fixing macOS issue
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2025-01-11 22:21:32 +01:00 |
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deb6c20361
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fixing transformations
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2025-01-07 19:57:03 +01:00 |
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b432e3e2e1
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fixing possible segmentation fault in Texture::SetLinearRegion
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2025-01-07 15:59:26 +01:00 |
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1f482719e6
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fixing things
|
2025-01-07 01:20:26 +01:00 |
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ce530c765e
|
wtf is hapenning
|
2024-12-28 15:42:38 +01:00 |
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49002fdd98
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fixing vicious bug in scene code
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2024-12-27 23:28:51 +01:00 |
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4e326db10d
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re-adding render to texture
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2024-12-20 01:19:15 +01:00 |
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62bd63c364
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adding multiple hooks supports for events and loop
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2024-12-17 02:33:04 +01:00 |
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30f4602b1c
|
fixing gcc/msvc error
|
2024-12-17 01:40:58 +01:00 |
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393735b1d6
|
fixing gcc/msvc error
|
2024-12-17 01:03:00 +01:00 |
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d40264891c
|
fixing gcc/msvc error
|
2024-12-17 00:59:54 +01:00 |
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c636229875
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working on endianness with vulkan images
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2024-12-17 00:11:21 +01:00 |
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a85ad6378e
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fixing bug in texture clear
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2024-12-16 19:07:16 +01:00 |
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35b47936b4
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fixing windows compilation issue
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2024-12-16 16:39:50 +01:00 |
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623021a669
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implementing last functions, adding put pixel region
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2024-12-16 16:13:44 +01:00 |
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feb3fcbd1f
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finxing memory usages
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2024-12-16 01:24:25 +01:00 |
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5b726fe74a
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adding missing function implementation
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2024-12-15 03:53:56 +01:00 |
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5a36b90a72
|
reworking application and bridge
|
2024-12-15 03:35:17 +01:00 |
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7bd2b9c4c7
|
working on garbage collection, fixing small issues with font destroy
|
2024-12-14 01:39:50 +01:00 |
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f78c3e9f0f
|
fixing valgrind issues, injecting garbage collector inside vulkan's funtions
|
2024-12-13 02:51:52 +01:00 |
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34ea0822a7
|
moving experimental features to a new folder
|
2024-12-04 18:34:53 +01:00 |
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999ef64d0a
|
working on subpass dependencies
|
2024-12-04 15:38:47 +01:00 |
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33260f316f
|
yes
|
2024-12-04 15:14:56 +01:00 |
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3122576f04
|
enabling pre compiled header
|
2024-12-04 15:04:51 +01:00 |
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92d060fc70
|
adding include check
|
2024-12-04 14:35:54 +01:00 |
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