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big refactoring ! ci skip
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29
runtime/Includes/Renderer/RenderPasses/2DPass.h
git.filemode.normal_file
29
runtime/Includes/Renderer/RenderPasses/2DPass.h
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#ifndef __MLX_2D_PASS__
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#define __MLX_2D_PASS__
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#include <Renderer/Descriptor.h>
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#include <Renderer/Pipelines/Shader.h>
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#include <Renderer/Pipelines/Graphics.h>
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namespace mlx
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{
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class Render2DPass
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{
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public:
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Render2DPass() = default;
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void Init();
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void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
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void Destroy();
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~Render2DPass() = default;
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private:
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GraphicPipeline m_pipeline;
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std::shared_ptr<DescriptorSet> p_viewer_data_set;
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std::shared_ptr<UniformBuffer> p_viewer_data_buffer;
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std::shared_ptr<DescriptorSet> p_texture_set;
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std::shared_ptr<Shader> p_vertex_shader;
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std::shared_ptr<Shader> p_fragment_shader;
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};
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}
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#endif
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