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refactor(meson): delete all meson.build files in the runtime subfolders and regroup all sources in a meson.build file
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@@ -1,6 +0,0 @@
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sources += [
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files(
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'Graphics.cpp',
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'Shader.cpp'
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)
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]
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@@ -1,7 +0,0 @@
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sources += [
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files(
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'2DPass.cpp',
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'FinalPass.cpp',
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'Passes.cpp'
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)
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]
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@@ -1,5 +0,0 @@
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sources += [
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files(
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'VulkanLoader.cpp'
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)
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]
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@@ -1,16 +0,0 @@
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sources += [
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files(
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'Buffer.cpp',
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'Descriptor.cpp',
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'Image.cpp',
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'Memory.cpp',
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'RenderCore.cpp',
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'Renderer.cpp',
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'SceneRenderer.cpp',
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'Swapchain.cpp'
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)
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]
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subdir('Pipelines')
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subdir('RenderPasses')
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subdir('Vulkan')
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