refactor(meson): delete all meson.build files in the runtime subfolders and regroup all sources in a meson.build file

This commit is contained in:
0verLighT
2026-01-09 15:09:39 +01:00
parent 83d05cc6e2
commit f4a1dc386a
9 changed files with 37 additions and 70 deletions

View File

@@ -36,7 +36,43 @@ includes_directories = [
include_directories('third_party'),
]
subdir('runtime/Sources')
sources = [
files(
'runtime/Sources/Core/Application.cpp',
'runtime/Sources/Core/Bridge.cpp',
'runtime/Sources/Core/EventBus.cpp',
'runtime/Sources/Core/EventListener.cpp',
'runtime/Sources/Core/Fps.cpp',
'runtime/Sources/Core/Graphics.cpp',
'runtime/Sources/Core/Logs.cpp',
'runtime/Sources/Core/Memory.cpp',
'runtime/Sources/Core/Profiler.cpp',
'runtime/Sources/Core/SDLManager.cpp',
'runtime/Sources/Core/UUID.cpp',
'runtime/Sources/Graphics/Font.cpp',
'runtime/Sources/Graphics/Mesh.cpp',
'runtime/Sources/Graphics/PutPixelManager.cpp',
'runtime/Sources/Graphics/Scene.cpp',
'runtime/Sources/Graphics/Sprite.cpp',
'runtime/Sources/Graphics/Text.cpp',
'runtime/Sources/Platform/Inputs.cpp',
'runtime/Sources/Platform/Window.cpp',
'runtime/Sources/Renderer/Pipelines/Graphics.cpp',
'runtime/Sources/Renderer/Pipelines/Shader.cpp',
'runtime/Sources/Renderer/RenderPasses/2DPass.cpp',
'runtime/Sources/Renderer/RenderPasses/FinalPass.cpp',
'runtime/Sources/Renderer/RenderPasses/Passes.cpp',
'runtime/Sources/Renderer/Vulkan/VulkanLoader.cpp',
'runtime/Sources/Renderer/Buffer.cpp',
'runtime/Sources/Renderer/Descriptor.cpp',
'runtime/Sources/Renderer/Image.cpp',
'runtime/Sources/Renderer/Memory.cpp',
'runtime/Sources/Renderer/RenderCore.cpp',
'runtime/Sources/Renderer/Renderer.cpp',
'runtime/Sources/Renderer/SceneRenderer.cpp',
'runtime/Sources/Renderer/Swapchain.cpp'
)
]
mlx_headers = [
'includes/mlx.h',

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@@ -1,14 +0,0 @@
sources += [
files(
'Application.cpp',
'Bridge.cpp',
'EventBus.cpp',
'EventListener.cpp',
'Fps.cpp',
'Graphics.cpp',
'Logs.cpp',
'Memory.cpp',
'Profiler.cpp',
'SDLManager.cpp',
'UUID.cpp')
]

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@@ -1,10 +0,0 @@
sources += [
files(
'Font.cpp',
'Mesh.cpp',
'PutPixelManager.cpp',
'Scene.cpp',
'Sprite.cpp',
'Text.cpp'
)
]

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@@ -1,6 +0,0 @@
sources += [
files(
'Inputs.cpp',
'Window.cpp'
)
]

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@@ -1,6 +0,0 @@
sources += [
files(
'Graphics.cpp',
'Shader.cpp'
)
]

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@@ -1,7 +0,0 @@
sources += [
files(
'2DPass.cpp',
'FinalPass.cpp',
'Passes.cpp'
)
]

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@@ -1,5 +0,0 @@
sources += [
files(
'VulkanLoader.cpp'
)
]

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@@ -1,16 +0,0 @@
sources += [
files(
'Buffer.cpp',
'Descriptor.cpp',
'Image.cpp',
'Memory.cpp',
'RenderCore.cpp',
'Renderer.cpp',
'SceneRenderer.cpp',
'Swapchain.cpp'
)
]
subdir('Pipelines')
subdir('RenderPasses')
subdir('Vulkan')

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@@ -1,5 +0,0 @@
sources = []
subdir('Core')
subdir('Graphics')
subdir('Platform')
subdir('Renderer')