adding depth buffer, ci skip

This commit is contained in:
Kbz-8
2024-09-02 13:02:32 +02:00
parent d5eeef9559
commit b7d554553b
26 changed files with 217 additions and 192 deletions

View File

@@ -3,11 +3,13 @@
#include <Renderer/Renderer.h>
#include <Renderer/RenderCore.h>
namespace Scop
namespace mlx
{
Scene::Scene(SceneDescriptor desc)
: m_descriptor(std::move(desc))
{
Verify((bool)m_descriptor.renderer, "invalid renderer");
m_depth.Init(m_descriptor.renderer->GetSwapchainImages().back().GetWidth(), m_descriptor.renderer->GetSwapchainImages().back().GetHeight());
}
Sprite& Scene::CreateSprite(std::shared_ptr<Texture> texture) noexcept