working on text render pipeline

This commit is contained in:
kbz_8
2023-04-08 04:09:25 +02:00
parent 5f16a98d08
commit b4b3bbda54
11 changed files with 8202 additions and 29 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/07 16:40:09 by maldavid #+# #+# */
/* Updated: 2023/04/07 17:07:46 by maldavid ### ########.fr */
/* Updated: 2023/04/08 00:29:39 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -14,7 +14,7 @@
namespace mlx
{
void TextureAtlas::create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format, uint32_t render_width, uint32_t rendre_height)
void TextureAtlas::create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format)
{
Image::create(width, height, format,
VK_IMAGE_TILING_OPTIMAL,
@@ -25,16 +25,23 @@ namespace mlx
Image::createImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT);
Image::createSampler();
_color = 0xFFFFFFFF;
float red = (_color & 0x00FF0000) / 255;
float green = (_color & 0x0000FF00) / 255;
float blue = (_color & 0x000000FF) / 255;
std::vector<Vertex> vertexData = {
{{0, 0}, {1.f, 1.f, 1.f, 1.f}, {0.0f, 0.0f}},
{{render_width, 0}, {1.f, 1.f, 1.f, 1.f}, {1.0f, 0.0f}},
{{render_width, render_height}, {1.f, 1.f, 1.f, 1.f}, {1.0f, 1.0f}},
{{0, render_height}, {1.f, 1.f, 1.f, 1.f}, {0.0f, 1.0f}}
{{0, 0}, {red, green, blue, 1.f}, {0.0f, 0.0f}},
{{20, 0}, {red, green, blue, 1.f}, {1.0f, 0.0f}},
{{20, 20}, {red, green, blue, 1.f}, {1.0f, 1.0f}},
{{0, 20}, {red, green, blue, 1.f}, {0.0f, 1.0f}}
};
std::vector<uint16_t> indexData = { 0, 1, 2, 2, 3, 0 };
_vbo.create(sizeof(Vertex) * vertexData.size(), vertexData.data());
_vbo.create(sizeof(Vertex) * vertexData.size());
_vbo.setData(sizeof(Vertex) * vertexData.size(), vertexData.data());
_ibo.create(sizeof(uint16_t) * indexData.size(), indexData.data());
if(pixels != nullptr)
@@ -47,15 +54,19 @@ namespace mlx
}
}
void TextureAtlas::render(Renderer& renderer, int x, int y, std::array<glm::vec2, 4> uv)
void TextureAtlas::render(Renderer& renderer, int x, int y, std::array<glm::vec2, 4> pos, std::array<glm::vec2, 4> uv)
{
auto cmd = renderer.getActiveCmdBuffer().get();
float red = (_color & 0x00FF0000) / 255;
float green = (_color & 0x0000FF00) / 255;
float blue = (_color & 0x000000FF) / 255;
std::vector<Vertex> vertexData = {
{{0, 0}, {1.f, 1.f, 1.f, 1.f}, uv[0]},
{{render_width, 0}, {1.f, 1.f, 1.f, 1.f}, uv[1]},
{{render_width, render_height}, {1.f, 1.f, 1.f, 1.f}, uv[2]},
{{0, render_height}, {1.f, 1.f, 1.f, 1.f}, uv[3]}
{pos[0], {red, green, blue, 1.f}, uv[0]},
{pos[1], {red, green, blue, 1.f}, uv[1]},
{pos[2], {red, green, blue, 1.f}, uv[2]},
{pos[3], {red, green, blue, 1.f}, uv[3]}
};
_vbo.setData(sizeof(Vertex) * vertexData.size(), vertexData.data());