Files
MacroLibX/src/renderer/images/texture_atlas.cpp
2023-04-08 04:09:25 +02:00

87 lines
3.3 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* texture_atlas.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/07 16:40:09 by maldavid #+# #+# */
/* Updated: 2023/04/08 00:29:39 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <renderer/images/texture_atlas.h>
namespace mlx
{
void TextureAtlas::create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format)
{
Image::create(width, height, format,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
Image::createImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT);
Image::createSampler();
_color = 0xFFFFFFFF;
float red = (_color & 0x00FF0000) / 255;
float green = (_color & 0x0000FF00) / 255;
float blue = (_color & 0x000000FF) / 255;
std::vector<Vertex> vertexData = {
{{0, 0}, {red, green, blue, 1.f}, {0.0f, 0.0f}},
{{20, 0}, {red, green, blue, 1.f}, {1.0f, 0.0f}},
{{20, 20}, {red, green, blue, 1.f}, {1.0f, 1.0f}},
{{0, 20}, {red, green, blue, 1.f}, {0.0f, 1.0f}}
};
std::vector<uint16_t> indexData = { 0, 1, 2, 2, 3, 0 };
_vbo.create(sizeof(Vertex) * vertexData.size());
_vbo.setData(sizeof(Vertex) * vertexData.size(), vertexData.data());
_ibo.create(sizeof(uint16_t) * indexData.size(), indexData.data());
if(pixels != nullptr)
{
Buffer staging_buffer;
std::size_t size = width * height * (format == VK_FORMAT_R32G32B32A32_SFLOAT ? 16 : 4);
staging_buffer.create(Buffer::kind::dynamic, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, pixels);
Image::copyFromBuffer(staging_buffer);
staging_buffer.destroy();
}
}
void TextureAtlas::render(Renderer& renderer, int x, int y, std::array<glm::vec2, 4> pos, std::array<glm::vec2, 4> uv)
{
auto cmd = renderer.getActiveCmdBuffer().get();
float red = (_color & 0x00FF0000) / 255;
float green = (_color & 0x0000FF00) / 255;
float blue = (_color & 0x000000FF) / 255;
std::vector<Vertex> vertexData = {
{pos[0], {red, green, blue, 1.f}, uv[0]},
{pos[1], {red, green, blue, 1.f}, uv[1]},
{pos[2], {red, green, blue, 1.f}, uv[2]},
{pos[3], {red, green, blue, 1.f}, uv[3]}
};
_vbo.setData(sizeof(Vertex) * vertexData.size(), vertexData.data());
_vbo.bind(renderer);
_ibo.bind(renderer);
glm::vec2 translate(x, y);
vkCmdPushConstants(cmd, renderer.getPipeline().getPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(translate), &translate);
vkCmdDrawIndexed(cmd, static_cast<uint32_t>(_ibo.getSize() / sizeof(uint16_t)), 1, 0, 0, 0);
}
void TextureAtlas::destroy() noexcept
{
Image::destroy();
_vbo.destroy();
_ibo.destroy();
}
}