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Fixing layering issues with text and textures (#99)

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@@ -40,20 +40,17 @@ namespace mlx
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NonOwningPtr<Text> text = p_scene->GetTextFromPositionAndColor(str, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, vec_color);
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if(!text)
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{
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if(m_pixelput_called)
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{
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m_draw_layer++;
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m_pixelput_called = false;
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}
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Text& new_text = p_scene->CreateText(str);
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new_text.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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new_text.SetColor(std::move(vec_color));
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// if(m_pixelput_called)
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{
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m_draw_layer++;
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// m_pixelput_called = false;
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}
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}
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else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer))
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{
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p_scene->BringToFront(text.Get());
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m_draw_layer++;
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}
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p_scene->BringToDrawLayer(text.Get(), m_draw_layer);
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}
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void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, int x, int y)
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@@ -62,20 +59,17 @@ namespace mlx
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NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTextureAndPosition(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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if(!sprite)
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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if(m_pixelput_called)
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{
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m_draw_layer++;
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m_pixelput_called = false;
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}
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}
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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{
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p_scene->BringToFront(sprite.Get());
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m_draw_layer++;
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}
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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}
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer);
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}
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void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
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@@ -27,6 +27,7 @@ namespace mlx
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inline void BindFont(std::shared_ptr<Font> font) { Verify((bool)font, "invalid fond pointer"); p_bound_font = font; }
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void BringToFront(NonOwningPtr<Drawable> drawable);
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void BringToDrawLayer(NonOwningPtr<Drawable> drawable, std::uint64_t draw_layer);
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inline void ResetScene() { m_drawables.clear(); }
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@@ -124,4 +124,15 @@ namespace mlx
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return;
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std::rotate(it, it + 1, m_drawables.end());
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}
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void Scene::BringToDrawLayer(NonOwningPtr<Drawable> drawable, std::uint64_t draw_layer)
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{
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MLX_PROFILE_FUNCTION();
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auto it = std::find_if(m_drawables.begin(), m_drawables.end(), [&drawable](std::shared_ptr<Drawable> drawable_ptr)
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{
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return drawable_ptr.get() == drawable.Get();
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});
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if (m_drawables.size() > draw_layer)
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return;
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std::swap(*it, *(m_drawables.begin() + draw_layer));
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}
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}
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