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adding descriptors support to renderer
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 17:36:44 by maldavid #+# #+# */
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/* Updated: 2022/12/19 15:53:35 by maldavid ### ########.fr */
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/* Updated: 2023/01/22 18:53:41 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -31,7 +31,7 @@ namespace mlx
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_renderer->init();
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_vbo.create(sizeof(Vertex));
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proj = glm::ortho<float>(_width, 0, _height, 0);
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proj = glm::ortho<float>(0, _width, 0, _height);
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}
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bool MLX_Window::beginFrame()
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