Files
MacroLibX/src/platform/window.cpp
2023-01-23 19:27:37 +01:00

74 lines
2.4 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* window.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:36:44 by maldavid #+# #+# */
/* Updated: 2023/01/22 18:53:41 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include "window.h"
#include <core/errors.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <iostream>
namespace mlx
{
static glm::mat4 proj = glm::mat4(1.0);
MLX_Window::MLX_Window(std::size_t w, std::size_t h, std::string title, int id) : _id(id), _renderer(new Renderer()), _width(w), _height(h)
{
_win = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
if(!_win)
core::error::report(e_kind::fatal_error, std::string("Unable to open a new window, ") + SDL_GetError());
_renderer->setWindow(this);
_renderer->init();
_vbo.create(sizeof(Vertex));
proj = glm::ortho<float>(0, _width, 0, _height);
}
bool MLX_Window::beginFrame()
{
bool success = _renderer->beginFrame();
if(success)
_vbo.bind(*_renderer);
return success;
}
void MLX_Window::pixel_put(int x, int y, int color)
{
Vertex vert;
float xf = glm::vec4(glm::vec4((float)x, (float)y, 0.0, 0.0) * proj).x;
float yf = glm::vec4(glm::vec4((float)x, (float)y, 0.0, 0.0) * proj).y;
std::cout << xf << " " << yf << " " << std::endl;
vert.pos = glm::vec2(xf, yf);
vert.color.r = (color >> 16) & 0xFF;
vert.color.g = (color >> 8) & 0xFF;
vert.color.b = color & 0xFF;
_vbo.setData(sizeof(Vertex), &vert);
vkCmdDraw(_renderer->getActiveCmdBuffer().get(), 1, 1, 0, 0);
}
void MLX_Window::endFrame()
{
_renderer->endFrame();
}
MLX_Window::~MLX_Window()
{
_renderer->destroy();
_vbo.destroy();
if(_win)
SDL_DestroyWindow(_win);
}
}