2.0 devFixing putpixel and put image overlapping incorrectly after a mlx_clear_window() call (#96)

Fixed m_draw_layer incrementation when TexturePut is called
This commit is contained in:
2024-10-25 23:23:37 +02:00
committed by GitHub
2 changed files with 12 additions and 2 deletions

View File

@@ -47,6 +47,7 @@ namespace mlx
int m_id;
bool m_has_window;
bool m_pixelput_called = false;
};
}

View File

@@ -9,7 +9,7 @@ namespace mlx
p_scene->ResetSprites();
m_put_pixel_manager.ResetRenderData();
m_draw_layer = 0;
PixelPut(0, 0, 0x00000000); // bozoman solution FIXME WTF
m_pixelput_called = false;
}
void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
@@ -18,6 +18,7 @@ namespace mlx
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
if(texture)
{
m_pixelput_called = true;
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
@@ -38,12 +39,20 @@ namespace mlx
NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTextureAndPosition(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) });
if(!sprite)
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
m_draw_layer++;
if(m_pixelput_called)
{
m_draw_layer++;
m_pixelput_called = false;
}
}
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
{
p_scene->BringToFront(std::move(sprite));
m_draw_layer++;
}
}
void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept