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https://github.com/seekrs/MacroLibX.git
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new text management, texts and textures are on the same level, new texture rendering management, fixing issues
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43
src/renderer/images/texture_manager.h
git.filemode.normal_file
43
src/renderer/images/texture_manager.h
git.filemode.normal_file
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* texture_manager.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/11 00:56:15 by maldavid #+# #+# */
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/* Updated: 2024/01/11 01:49:12 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef __MLX_TEXTURE_MANAGER__
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#define __MLX_TEXTURE_MANAGER__
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#include <unordered_set>
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#include <renderer/images/texture_descriptor.h>
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#include <core/profiler.h>
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#include <utility>
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namespace mlx
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{
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class TextureManager
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{
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public:
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TextureManager() = default;
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inline void clear() { _texture_descriptors.clear(); }
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inline std::pair<DrawableResource*, bool> registerTexture(Texture* texture, int x, int y)
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{
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MLX_PROFILE_FUNCTION();
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auto res = _texture_descriptors.emplace(texture, x, y);
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return std::make_pair(static_cast<DrawableResource*>(&const_cast<TextureRenderDescriptor&>(*res.first)), res.second);
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}
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~TextureManager() = default;
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private:
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std::unordered_set<TextureRenderDescriptor> _texture_descriptors;
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};
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}
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#endif
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